When loading larger images (e.g. 2000x1000 pixels; can be smaller or larger depending on device) into a Qml Image item then the app crashes on exit:
D/Qt ( 2429): void QEGLPlatformContext::doneCurrent()
D/Qt ( 2429): MainMethod finished, it's time to cleanup
I/Qt JAVA ( 2429): surfaceDestroyed
I/Qt JAVA ( 2429): onDestroy
F/libc ( 2429): Fatal signal 11 (SIGSEGV) at 0x00000004 (code=1)
(and some heap/stack messages pointing to QOpengl lib).
When loading smaller images everything work fine. Loading multiple small images works. Loading multiple large images works as well but then the app crashes on exit (on Nexus S it hang one second on exit; on a Galaxy S2 it can take more than 10 seconds until the app finally termiantes).
The same problem occurs with alpha 3 as well.