You need to set the C standard especially with Fedora. This is from the rpm spec file. export CFLAGS="-std=c++14"
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Crash during game play.
Does not compile in recent version of Fedora 38
Mise à jour des crédits/remerciements
Add -french to the installer name
Fix misplaced paren in Abe's conv
Make the wind window wider
Reverse the article and the adjectives when describing characters
Enlever le cheat mode
Change win10 install dir to avoid perm problems on startup
Update win32 readme.txt
Update windows installer files
correction de quelques dialogues
Petites corrections diverses
Traduction des emploi du temps 23/02/2021
Traduction Gintspar par 'Longeron des Geants'
Petites corrections dans ABE, CONV, BOOKS,CHESTER,INI, PATCH 19/02/2021
Fix colorization being turned off by accent chars in conversation
Remove debug printf
traduction dialogue SILAS.scm
corrigé conv.c et cmd.c , noms des donjons, noms des enseignes dans les map, bugs divers .SCM 14/02/2021
Corrections des livres (45 car.) et quelques bug dans les dialogues .SCM 13/02/2021
Suite des traductions fichiers .SCM et sources .CPP 12/02/2021
Remove leftover printf
Fix missing quote mark
Corrections des traductions du tutoriel 'dans la ville'
Traduction des textes et messages du jeu.
Fix i684 to be i686 in readme
Update instructions for win32
Add diacritical marks to the capital letter glyphs
Add diacritical marks to the lowercase glyphs
Add more extension char placeholders
Add place-holders for some extension glyphs
Skip utf-8 prefix chars matching 0xc0
Fix too-long lines in one of the magic books
Move the left/right arrow glyphs in the image file
Fix scheme parse errors
Tell git to ignore emacs save and gcc coverage files.
Re-indent scheme.c
Increase scheme strbuff size
Imported french .scm from Yves P.
Ignore derived files
Don't drop empty loot chests
Remove annoying combat stats from console messages
Fix reference to undefined function
Remove extra space when describing chars
Fix demo scene.
Removed .mp3 files that have been converted to .ogg
Valus should not talk about himself with the general response.
Implement loot drops using on-death-hook.
Revert new loot system.
Convert music to ogg and apply some build fixes.
No, I've pretty much stopped development on it. On Tue, Feb 4, 2020 at 12:11 AM Vinko Magecic vmagecic@users.sourceforge.net wrote: Since SDL 1.x is old and lacking in a lot of features, is there any thoughts on upgrading to SDL2? Any thoughts on upgrade to SDL 2? https://sourceforge.net/p/nazghul/discussion/280139/thread/ae20b9174a/?limit=25#90e9 Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/nazghul/discussion/280139/ To unsubscribe from further messages,...
Since SDL 1.x is old and lacking in a lot of features, is there any thoughts on upgrading to SDL2?
Add new loot system.
Fix mis-spelled method name computing acrobatic dexterity.
Fix crasher for multi-level AI target selection.
Fix missing method when computing npc party strength.
Allow picking a dropped Royal Cape after the Shroom quest has been completed.
Ensure that the runestone tag in the Quests is a valid symbol.
Fix a crash when the rapsheet is not empty
Revise the Magic Books
Add Gilbert JA Rouquié to AUTHORS.
Fix error when getting directions from dungeon room
Ignore size of party when generating monster level
Have Nate respond to secr as well as pass near brundegardt
Change Hring to Shard in Stewardess conv
Have Deric say something if the merc ranger is dead.
Fix typo and clarify May's conversation
Have Doris offer food for sale
Reduce food consumption.
Fix loot drops for various animal types.
Fix dragon's to drop dragon's blood
Add Makefile.am files
Fix reference to filename that had paren in it
Convert some missed 'troll' references to 'trog'
Remove paren chars from audio filenames.
Fix installation of new game world subdirs
Removed the dark 'anti-aliasing' from the terminal character images.
Fixed a double-increment in an enumerator macro
Converted remaining code to use new C arms enumerators
Converted kern.c to use C arms enumerators
Added armament iterators in C
Converted ctrl.c to use C arms enumerators
Moved isAsleep to C
Moved isDead to C
Moved Character::setLeader and Player::setLeader to C
Moved isOnMap to C
Moved Object::isPlayerPartyMember to C