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File Date Author Commit
 ogretest3 2007-07-22 roguestar191 [r43] Split server/client into seperate projects (Scr...
 configureme.txt 2007-06-17 roguestar191 [r14] Added readmes
 linreadme 2007-06-17 roguestar191 [r14] Added readmes
 ogretest3.sln 2007-07-22 roguestar191 [r43] Split server/client into seperate projects (Scr...
 ogretest3.suo 2007-07-22 roguestar191 [r43] Split server/client into seperate projects (Scr...
 readme.txt 2007-06-17 roguestar191 [r14] Added readmes

Read Me

Linux read linreadme

Both windows and linux read configureme.txt

Compiled with vc2005, as such you may get an error saying the application was not setup properly. That's what the vcredist_x86.exe binary fix's.

MM, Keys:
W A S D - movement
Space - Jump
C - Fix camera behind player (No movie chase cam)
Scroll wheel - Change the "tightness" of the camera (Fixed to movie chase)


Notes: To add a new model created in blender or something, first convert it to a .mesh (see the ogre3d website on how to convert models)

Add the .mesh to bin/release/media.cfg 
If using a zip place in bin/release/resources.cfg

Edit media/server/map1.cfg to place the model
Currently only convex hulls and tree's are supported for collision detection (This will change!)

Add some lights around it, perhaps give it a material.

Launch


Note: Networked physics will not work the way they are now. The numbers are all off since they have changed greatly (for the better) since implimentation. Though you can still log into another server and check out their map - As long as you have all the models already.
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