NAMC - A 3D Game Engine Code
Status: Alpha
Brought to you by:
roguestar191
File | Date | Author | Commit |
---|---|---|---|
ogretest3 | 2007-07-22 | roguestar191 | [r43] Split server/client into seperate projects (Scr... |
configureme.txt | 2007-06-17 | roguestar191 | [r14] Added readmes |
linreadme | 2007-06-17 | roguestar191 | [r14] Added readmes |
ogretest3.sln | 2007-07-22 | roguestar191 | [r43] Split server/client into seperate projects (Scr... |
ogretest3.suo | 2007-07-22 | roguestar191 | [r43] Split server/client into seperate projects (Scr... |
readme.txt | 2007-06-17 | roguestar191 | [r14] Added readmes |
Linux read linreadme Both windows and linux read configureme.txt Compiled with vc2005, as such you may get an error saying the application was not setup properly. That's what the vcredist_x86.exe binary fix's. MM, Keys: W A S D - movement Space - Jump C - Fix camera behind player (No movie chase cam) Scroll wheel - Change the "tightness" of the camera (Fixed to movie chase) Notes: To add a new model created in blender or something, first convert it to a .mesh (see the ogre3d website on how to convert models) Add the .mesh to bin/release/media.cfg If using a zip place in bin/release/resources.cfg Edit media/server/map1.cfg to place the model Currently only convex hulls and tree's are supported for collision detection (This will change!) Add some lights around it, perhaps give it a material. Launch Note: Networked physics will not work the way they are now. The numbers are all off since they have changed greatly (for the better) since implimentation. Though you can still log into another server and check out their map - As long as you have all the models already.