Nate Maurer
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2014-05-01
- assigned_to: Nate Maurer
A 2 dimensional grid that the user sees in the level editor. Grid size should match the default unit size of unity (a 1x1x1 cube created in unity). When the user navigates in any direction except up or down the grid should stay stationary. If the user moves up or down a level the grid should move up or down to match.