<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Roadmap</title><link>https://sourceforge.net/p/n00brage/wiki/Roadmap/</link><description>Recent changes to Roadmap</description><atom:link href="https://sourceforge.net/p/n00brage/wiki/Roadmap/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 25 Jan 2012 20:42:23 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/n00brage/wiki/Roadmap/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Roadmap modified by bofh80</title><link>https://sourceforge.net/p/n00brage/wiki/Roadmap/</link><description>&lt;pre&gt;--- v13 
+++ v14 
@@ -5,53 +5,50 @@
 Current State of Development: Internal Pre Alpha
 
 ###Stage 1
-**Weapons**
-
-
-###Stage 1
-
+
 **Weapons** (Single Anim)
 Fists,
 Knife,
 Zombie hands,
 
 **Game UI Basics**
 &lt;s&gt;Game Background&lt;/s&gt;,
 &lt;s&gt;Credits Background&lt;/s&gt;,
 &lt;s&gt;Loading Background&lt;/s&gt;,
 &lt;s&gt;Map Levelshots&lt;/s&gt;,
 
 **Maps Converted**
 &lt;s&gt;dm_urban&lt;/s&gt;,
 &lt;s&gt;dm_infragement&lt;/s&gt;,
 &lt;s&gt;dust2&lt;/s&gt;,
 &lt;s&gt;empuries&lt;/s&gt;,
 &lt;s&gt;n00b_jailbreak&lt;/s&gt;,
 
 **Coding**
 &lt;s&gt;Walljumps&lt;/s&gt;,
 &lt;s&gt;Powerslide&lt;/s&gt;,
 &lt;s&gt;Grab&lt;/s&gt;,
 &lt;s&gt;Hitlocation&lt;/s&gt;,
 Ladder
 
 ###Stage 2
 
 **Player Models**
 Zombie, Human MD5 model,  walk, running, jumping, crouch.
 
 
 
 **Human Updates**
 pistol
 melee weapons that are ready
 
 **Zombie Updates**
 Projectile weapon
 
 **Maps**
 fix holes / update textures, sort out common material
 harvester mode set map markers
+
 **Coding**
 Weapons that fire :)
 Game Modes - Test and decide which ones to keep throwout.
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bofh80</dc:creator><pubDate>Wed, 25 Jan 2012 20:42:23 -0000</pubDate><guid>https://sourceforge.netea7b67f9d01e9a4943d26bd840aeafbaf4afcda6</guid></item><item><title>WikiPage Roadmap modified by bofh80</title><link>https://sourceforge.net/p/n00brage/wiki/Roadmap/</link><description>&lt;pre&gt;--- v12 
+++ v13 
@@ -4,85 +4,92 @@
 Before public release/testing there will be up to 5 Stages to complete.
 Current State of Development: Internal Pre Alpha
 
-#     Stage 1 
-
-## Player Models
--human model - DONE
--zombie model - 
-
-## Human Weapons
-adding HUD Weapons
--Fists
--Knife
-
-
-## Demon Weapons 
-adding HUD weapons
--Demon hands 
-
-##Game UI 
--Game Background   - DONE
--Credits Background  - DONE
--Loading Background - DONE
--Map Levelshots  - DONE
-
-
-##Maps
--dm_urban - DONE
--dm_infragement  - DONE
--dust2 - DONE
-Game Modes - DM / TDM
-
-
-##Coding
-- Walljumps - DONE
-
-
-#Stage 2
-
-##Human Weapons 
--pistol
--automatic
--grapple.
--torch?
-
-##Demon Weapons
--Wall Crawling
--projectile weapon
-
-##Maps
--fixfps issues where possible
--synjumps
--harvester mode
-
-##Coding
-- Wall running
-- Game Modes
-
-
-#Stage 3
-
-##Player Models
-complete animations
-fix xsarge bugs
-
-##Server
+###Stage 1
+**Weapons**
+
+
+###Stage 1
+
+**Weapons** (Single Anim)
+Fists,
+Knife,
+Zombie hands,
+
+**Game UI Basics**
+&lt;s&gt;Game Background&lt;/s&gt;,
+&lt;s&gt;Credits Background&lt;/s&gt;,
+&lt;s&gt;Loading Background&lt;/s&gt;,
+&lt;s&gt;Map Levelshots&lt;/s&gt;,
+
+**Maps Converted**
+&lt;s&gt;dm_urban&lt;/s&gt;,
+&lt;s&gt;dm_infragement&lt;/s&gt;,
+&lt;s&gt;dust2&lt;/s&gt;,
+&lt;s&gt;empuries&lt;/s&gt;,
+&lt;s&gt;n00b_jailbreak&lt;/s&gt;,
+
+**Coding**
+&lt;s&gt;Walljumps&lt;/s&gt;,
+&lt;s&gt;Powerslide&lt;/s&gt;,
+&lt;s&gt;Grab&lt;/s&gt;,
+&lt;s&gt;Hitlocation&lt;/s&gt;,
+Ladder
+
+###Stage 2
+
+**Player Models**
+Zombie, Human MD5 model,  walk, running, jumping, crouch.
+
+
+
+**Human Updates**
+pistol
+melee weapons that are ready
+
+**Zombie Updates**
+Projectile weapon
+
+**Maps**
+fix holes / update textures, sort out common material
+harvester mode set map markers
+**Coding**
+Weapons that fire :)
+Game Modes - Test and decide which ones to keep throwout.
+
+###Stage 3
+**Player Models**
+complete animations - Grab - Powerslide - Walljump - die
+
+**Human Updates**
+automatic
+grapple.
+
+**Zombie Updates**
+Wall Crawling
+
+**Server**
 -Join Game menu on server connect
 -Master server
 -dedicated server
 
-##Human Weapons 
+**Coding**
+weapons
+grapple
+Zombie Wall Crawling
+
+
+###Stage 4
+
+####GAME IDEAS
+
 Standard
 -[Fists with Punching Animation in 1st and 2nd Fire Mode]
 secondary fire - hit with butt.
 -[Knife with Stabbing Animation in 1st and Throwing in 2nd Fire Mode]
 
 Combinated
 -[Fist with Torch, 1st Fire Mode - Punch/ 2nd Fire Mode hitting with Torch]
 -[Knife with Torch, 1st Fire Mode - Stab/ 2nd Fire Mode hitting with Torch]
-
-
-##Coding
 
 New Game Mode
 -Synsurvivor
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bofh80</dc:creator><pubDate>Tue, 24 Jan 2012 20:05:07 -0000</pubDate><guid>https://sourceforge.net518e8a29c293184dee7c93222307ced335b831e0</guid></item></channel></rss>