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bofh80 J0linar Syn

Work in Progress

This Site is going to be updated with the Development Stages.
Before public release/testing there will be up to 5 Stages to complete.
Current State of Development: Internal Pre Alpha

Stage 1

Weapons (Single Anim)
Fists,
Knife,
Zombie hands,

Game UI Basics
Game Background,
Credits Background,
Loading Background,
Map Levelshots,

Maps Converted
dm_urban,
dm_infragement,
dust2,
empuries,
n00b_jailbreak,

Coding
Walljumps,
Powerslide,
Grab,
Hitlocation,
Ladder

Stage 2

Player Models
Zombie, Human MD5 model, walk, running, jumping, crouch.

Human Updates
pistol
melee weapons that are ready

Zombie Updates
Projectile weapon

Maps
fix holes / update textures, sort out common material
harvester mode set map markers

Coding
Weapons that fire :)
Game Modes - Test and decide which ones to keep throwout.

Stage 3

Player Models
complete animations - Grab - Powerslide - Walljump - die

Human Updates
automatic
grapple.

Zombie Updates
Wall Crawling

Server
-Join Game menu on server connect
-Master server
-dedicated server

Coding
weapons
grapple
Zombie Wall Crawling

Stage 4

GAME IDEAS

Standard
-[Fists with Punching Animation in 1st and 2nd Fire Mode]
secondary fire - hit with butt.
-[Knife with Stabbing Animation in 1st and Throwing in 2nd Fire Mode]

Combinated
-[Fist with Torch, 1st Fire Mode - Punch/ 2nd Fire Mode hitting with Torch]
-[Knife with Torch, 1st Fire Mode - Stab/ 2nd Fire Mode hitting with Torch]

New Game Mode
-Synsurvivor


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