This Site is going to be updated with the Development Stages.
Before public release/testing there will be up to 5 Stages to complete.
Current State of Development: Internal Pre Alpha
Weapons (Single Anim)
Fists,
Knife,
Zombie hands,
Game UI Basics
Game Background,
Credits Background,
Loading Background,
Map Levelshots,
Maps Converted
dm_urban,
dm_infragement,
dust2,
empuries,
n00b_jailbreak,
Coding
Walljumps,
Powerslide,
Grab,
Hitlocation,
Ladder
Player Models
Zombie, Human MD5 model, walk, running, jumping, crouch.
Human Updates
pistol
melee weapons that are ready
Zombie Updates
Projectile weapon
Maps
fix holes / update textures, sort out common material
harvester mode set map markers
Coding
Weapons that fire :)
Game Modes - Test and decide which ones to keep throwout.
Player Models
complete animations - Grab - Powerslide - Walljump - die
Human Updates
automatic
grapple.
Zombie Updates
Wall Crawling
Server
-Join Game menu on server connect
-Master server
-dedicated server
Coding
weapons
grapple
Zombie Wall Crawling
Standard
-[Fists with Punching Animation in 1st and 2nd Fire Mode]
secondary fire - hit with butt.
-[Knife with Stabbing Animation in 1st and Throwing in 2nd Fire Mode]
Combinated
-[Fist with Torch, 1st Fire Mode - Punch/ 2nd Fire Mode hitting with Torch]
-[Knife with Torch, 1st Fire Mode - Stab/ 2nd Fire Mode hitting with Torch]
New Game Mode
-Synsurvivor
Anonymous