It's been a while, but I've got a new release. Mostly a bugfix and improvement release.
Sorry about the lack of news on this page, but I have updated MZX for Windows to version 2.69b and is now available for download.
I found a bug that could bring down your system. Please download mzx32-2.63-alpha1_fix.zip to fix this. If your hard drive is full, try deleting MZX_CMOD.FIL from your Megazeux directory. It may be several hundred megabytes in size. The MOD conversion routine may be disabled until music is implemented.
Yesterday I have released an alpha version of MZX 2.63 Win32, but nobody seems to have downloaded it. Apparently, the folks at DigitalMZX.net do not understand how significant this is. Please download and try it, then post bug reports on the bug tracker.
The first release for my project is ready. All it is though is a demo of the graphics engine and some mangled MZX code. Try out the demo.
I am just about ready to make a release of the library that will allow Megazeux to run in a window with full text mode features. I will consider this release an alpha since it only works on a 32-bit desktop, but the interface is beta quality. I will release this file once I get a few things cleaned up and I have time.
Conversion of the Megazeux engine is underway, to make it Win32 compatible. I have currently made main.cpp compilable, and the linker only reports about 90 undefined symbols. So, this release will wait until I can get a full, very slow, extremely dirty build of Megazeux for Windows to be able to show the configuration screen.