From: <seb...@ya...> - 2002-03-20 17:40:20
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Hi. Well, i keep waiting for others opinions, but i'll answer this: Java Internalization and Location Kit: We should use both. The First one for make easy translations of the Games, and the Second, could be used for: 1. Localization of the Server 2. Localization of the Host 3. Localization of the Players (This will could help with the Native Languages, and even for reduction of the Lag) For the 3d: It's true. We must go slow, because, using a 3d engine, it will have the following difficulties: 1. It will look nice, but it will be slower 2. Due to the polygons amount used for a character, the amount of time requiered to create a 3d graphic will be slow (BUT, if the character is finished, you will not have to make it again, like what happen with 2d graphics) 3. The Tools. Using Java 3d for modeling is impossible. We could use the Crystal Space Engine for the Caracthers graphics. It is ONLY a suggestion. Or we could simply look for Pixia... or whatever the name is. Because is free and a have an advanced stage of Production. On SF would be in stage 6) And the Movies... Remember FSO (Fantasy Star Online). In this part we could use Virtual Dub... And for the "No Random Combats and Experience Points", if you want a explanation of the concept, i could make it one or two weeks. I will use some screenshots, so expect a very, very graphical work. Greetings Sebastian PS. And Thanks for the Source!! --------------------------------- Do You Yahoo!? Todo lo que quieres saber de Estados Unidos, América Latina y el resto del Mundo. Visíta Yahoo! Noticias. |