From: <lle...@fi...> - 2002-02-20 17:08:30
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Hi Geoff, -1/2- The spec should be in HTML format (for numerous reasons). The current version is available through CVS. You can find instructions for CVS installation here: http://sourceforge.net/docman/display_doc.php?docid=3D9322&group_id=3D450= 52 Don't forget the Allan's last message: > Hey Guys, > > I've finally made my CVS work =3D) In case one of you is having some problems > checking out the source codes, try this one. In Admin>>Preferences (I'm > using WinCVS) select "passwd" for authentication and I hope it works wi= th > yours as it did with mine. > > Cheers, > Allan >>>>>>>>> NOTE: the repository to be checked out is named: <<<<<<<<<<<<<<= << >>>>>>>>> specification <<<<<<<< There is only one file. Good luck ;) -2/2- > Also, am I making my own judgements as to what I think the functionalit= y > should be for the various elements (e.g. Sprites, Environments, NPCs) o= r > should the four of us on the spec team discuss the general idea, > first? I hope I will clarify all of that :) First MyRPG intend to provide the ability to create Massive RPG games ove= r Internet. It's a big work (we know that :)). So there is a video game named "Land Stalker" (Sega, some screen shots ar= e available here http://shell.world-net.co.nz/~jimeous/stuff/landstalker/landstalker.htm) = and I think you can find (or I can help you to find) an emulator and the rom = to see it. Made in 1993, this game was amazing (3D isometric/manga like graphisms). When I've created the MyRPG project, I first have the idea to make a Land Stalker like game but multi player and over Internet. So for now, we'll try to do that but keeping in mind that we could create an other type of RPG (cyber-punk ambiance...) with an other type of graph= ism (true 3D or 2D...). Thus: - Sprites: 3D isometric (manga like prefered but not mandatory, I find it particularly nice) - Environment: Heroic Fantasy (magic, dragon, elf, dwarfs, humans and so on...) - NPCs: have to be specified (Artificial Intelligence...) That's approximately what has been specified (in my mind) for now, the re= st has to be made... > The document on the site now does not give enough information to > really glean what you're intentions are for these types of elements. Indeed, and we can discuss of this... myrpg-dev is here for that. :DDDD > If you would like me to take a stab at what I feel the functionality should > be based on my experience playing other games, I am happy to do that. Particularly, I think your experience can be a great ally. Don't hesitate to send mail in case of difficulties configuring CVS... Cheers, Lo=EFc Lef=E8vre -----Message d'origine----- De : Mattie [mailto:gm...@ma...] Envoy=E9 : mercredi 20 f=E9vrier 2002 16:50 =C0 : Lo=EFc Lef=E8vre Cc : yo...@us...;; gol...@us... Objet : Re: [Myrpg-development] A point... Hi Loic, Just a couple of questions ... Do you want the spec in text or HTML? Also, am I making my own judgements as to what I think the functionality should be for the various elements (e.g. Sprites, Environments, NPCs) or should the four of us on the spec team discuss the general idea, first? The document on the site now does not give enough information to really glean what you're intentions are for these types of elements. If you would like me to take a stab at what I feel the functionality shou= ld be based on my experience playing other games, I am happy to do that. Geoff |