From: <lle...@fi...> - 2002-02-19 10:37:20
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Hi all, Let's talk about the world description. As you know (or not ;) ). Once upon a time... ---8<-------------------------------------------------------- Well for now a world defines the limits where a player can go. -1- A world is defined by it's unique name and it is managed at least by one Atlas master server. Some other Atlas slave servers can manage areas. -2- A world is so described as a set of areas. Generally an area will be managed by an Atlas slave server. It's defined by a unique name too, and the Atlas server url. -3- An area contains also a set of screens. One screen pocess the following attributes: - A unique name - Dimensions (width, length, height) the unit is a cube. - A set of ground elements (one ground element per cube). Its size depends on the predefined dimensions. - A set of screen connections (thus a player can go to another screen!!!). -4- A ground element represents the different part of the land on which a player can walk. -5- A screen connection is defined by its x, y and z values (the 3D coordinates of a cube) and the target screen name which must be in the same world....(or maybe not :DDD). Let's say that for now, the name must be in the same world. ---8<-------------------------------------------------------- Okay, comments and so on are mandatory !!!! ;D Cheers, Lo=EFc Lef=E8vre |