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From: <lle...@fi...> - 2002-02-19 10:37:20
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Hi all,
Let's talk about the world description.
As you know (or not ;) ).
Once upon a time...
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Well for now a world defines the limits
where a player can go.
-1-
A world is defined by it's unique name and
it is managed at least by one Atlas master
server. Some other Atlas slave servers can
manage areas.
-2-
A world is so described as a set of areas.
Generally an area will be managed by an Atlas
slave server. It's defined by a unique name too,
and the Atlas server url.
-3-
An area contains also a set of screens. One screen
pocess the following attributes:
- A unique name
- Dimensions (width, length, height) the unit is a
cube.
- A set of ground elements (one ground element per cube).
Its size depends on the predefined dimensions.
- A set of screen connections (thus a player can go to
another screen!!!).
-4-
A ground element represents the different part of the
land on which a player can walk.
-5-
A screen connection is defined by its x, y and z values
(the 3D coordinates of a cube) and the target screen name
which must be in the same world....(or maybe not :DDD).
Let's say that for now, the name must be in the same
world.
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Okay, comments and so on are mandatory !!!! ;D
Cheers,
Lo=EFc Lef=E8vre
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