difrafotard - 2005-11-17

hi,

right now i can capture but i have a little problem rendering my 3dl files. There is a "Global transformation from studio to marker", studioTransform, in mxr3DLRamFile.cpp. I don't know exactly what is this matrix, i think it could be the matrix from camera_0 to a marker placed at the point where the object must be placed to capture it. I've done that thing, but rendering the object, it appears well oriented but not well placed(i change its position by x,y,z,X,Y and Z keys). So, please, can someone tell me what is this matrix?

Best regards, and thank you for your answers.