MORE TODO
Another todo update.
Changes to Todo.
* Fix error in turret scrip (missing amsID)
- New Turret base models.
* Just commit this mess even though it doesn't ...
* Fix borked weapons
* Clan ERSBL damage and range tweaked.
* Remove a couple of useless tags
* Consolidate beam laser and pulse lasers
* Consolidate all your existing gauss into one ...
* Uziel UZL-2S.
* Just shit
* More test icons.
sdfgsdfg345eyh
* Clan Elementals!
* Small amount of extra work (e.g. setting rule...
* Barrel recoils
* 32x32 sized Narc icon.
* Test Narc Beacon Icon
* Doubled LBX collision size and halved spread....
* Doubled AC5 reloadtime and damage; same DPS b...
* Thinner and more translucent NARC rings
* Add hideous PPC hit indicator
* Fix the fix
* Remove ammo from Uller C
* SpamBot now attempts to perk mechs when they ...
* Fix SpamBot (had 2 UnitDestroyed callins)
Heph to 5000 HP
* Rebalance escalation times
* Flaps
* MarkVII weapons
* Cosmetic improvements to r1186
* Implement "LC should be destructible -> incre...
Mark VII model update and weapons added to def.
Turrets nerfed to 4000 HP now that they can go ...
Tweaked Huit hitsphere.
* Move turrets to uplink, not beacons
* PPC velocity increased from 2000>3000
* Clan Sulla Superiority Aerospace Fighter.
* Increased Harasser turret traverse speed.
15:36 - zveroFAST: also can we (you) please uni...
* PPC hits disable radar, seismic and jammer fo...
*Oro model fix so things can hit it.. hopefully.
* New beacon config for Dworld_V1.
* Nerf vehicle maxSlopes 35->20 for tanks, 35->...
* Fix ze Mars
BROKEN ASS MARS
* Buff AA weapons by increasing collisionSize
* Hopefully make non-AA vehicles not target air...
* Try not making aircraft hold position
* Fixed Bashkir model, also made it and Sparrow...
* IS Myrmidon medium tank
* Minor vehicle balancing.
* Some balance tweaks, HP, squad sizes, etc
* Make sure all transports force their cargo to...
Clan Mithras light tank added, also tweaked Don...
* Improve unloading anim for Dropship_MarkVII.lua
* Added Clan Zorya light tank
* Tweak Mark VII so first cargo item comes down...
Chevalier and Galleon IS vehicles
* Don't cache vars in such cases
* Prove that 'SetUnitNoSelect' from unsynced st...
* Fix 'squads dropping out of ship'
* Vehicle support for SpamBot
* Clan vehicle squad sizes (plus turned LRM car...
* Squad sizes for IS vehicles.
* Whatever I've been doing for the past 4 hours
* multiplier for vehicle health
* Deal with awkward angles of avenger delivered...
New, better bunker model
* Fix 'first vehicle is dropped from mid-air'
* And remove vehicles from dropship orders
* Fully operational battle-station
* (very) First draft of AI spawned units
* Vehicle pad (non-functional)
erp
Vehicle Pad model.
* make dropships face away from closest map edge
* Address "PPCs & AC5 do no damage to MadDogs f...
* Fix typo
* Fix "lost all beacons + mechs -> lose tickets...
* Fix [f=0043000] Error: LuaRules::RunCallIn: e...
Tetrapod!!!
* Fix " 'L' isn't applied to build menu until u...
* 'Collapse' lances when losing a C3
* Fix lua crashes from test game (Godde, FLOZi,...
* Make 0.65 the default in modoptions.lua too
Speed modifier set to 0.65 from 0.5.
* Try link lost without STOP (units follow curr...
* Don't make link lost units noselect, and make...
- Models for BAP and ECM deployable turrets.
* Strip transported units from unitsAtFlag list
* Fix TAG for vehicles
* Copy unitpic over too
* Remove jammer from CL_Shadowcat.lua
* Make mechs turninplace = false too, so last c...
* Try out ud.turninplacespeedlimit = (tonumber(...
* Refactor unit_beaconBuild.lua in hope of fixi...
* Fix crash in lus_helper.lua