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#27 Function to return reference upon collision

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nobody
None
5
2008-02-08
2008-02-08
Anonymous
No

Hi all, clownbaton here form the Bethsoft forums. Would it be possible to implement a version of the GetCollidingActor function that returns the unique reference of the actor being collided with instead of just a binary result? i.e. if something runs into Fargoth the it would return Fargoth's unique number.

Cheers,
cbn

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