- priority: 5 --> 4
xGetGameSaved
Returns true if the game has been saved. Within the last frame. Or something like that.
This could be found by using a folder watcher(?). Windows will pass notifications when a file is added/removed/changes size etc.
PM me (Yacoby) on ES forums if you need more info on this. Had a tutorial bookmarked about it somewhere.
xGetLastSaveName
This would return, as a string, the name of the last file modified in the saves folder (so the last save file).
If you added in xGetGameSaved, this would be very easy to add.
xGetCurrentSave
This is possibly the most difficult to add. It should return the filename of the currently loaded save. This should be possible to get as the current save is loaded with the list of mods.
What is the bonus of these functions?
They make it much easier to store data relating to the save.