This could be several things depending on what you mean.
The actual TGA/NIF/etc... type resource files are not
actually in the ESM/ESP file but are either in a BSA archive
file or a seperate file in the appropriate directory. In
this case the app could produce a 'report' that lists all
the NIF/TGA/etc... external files used by the active plugin.
This would let the mod author to more easily create a
release archive with all the external files required as well
as let other authors see what files are used or could be
missing.
Another option would be related to the actual
loading/importing of NIF/TGA data for manipulation. I do
have the limited ability for that but I'm not entirely sure
how useful it would be. There are already other utilities
for those types of files (such as my NifTexture which could
conceivably be 'added' to MWEdit).
Another export option would be for the export/import of
individual records in the plugin file, much like what is
allowed in the TESCS. I would reccommend the supporting of
the format used by the TESCS as well as some 'extended'
format that includes all (or as much as possible) the record
information, much of which is not exported by TESCS. This
would allow interesting things such as 'creating' a large
list of items in a spreadsheet, exporting to a CSV and mass
importing them into a new plugin.
I'm more inclined to implement the last option as it seems
the most useful, but comments welcome.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
My appologies, I'm a bit new to modding for Morrowind and I
was not aware that the various resources were actually in
the BSA file. That said, I like your idea about
import/export for all the records.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
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user_id=814519
This could be several things depending on what you mean.
The actual TGA/NIF/etc... type resource files are not
actually in the ESM/ESP file but are either in a BSA archive
file or a seperate file in the appropriate directory. In
this case the app could produce a 'report' that lists all
the NIF/TGA/etc... external files used by the active plugin.
This would let the mod author to more easily create a
release archive with all the external files required as well
as let other authors see what files are used or could be
missing.
Another option would be related to the actual
loading/importing of NIF/TGA data for manipulation. I do
have the limited ability for that but I'm not entirely sure
how useful it would be. There are already other utilities
for those types of files (such as my NifTexture which could
conceivably be 'added' to MWEdit).
Another export option would be for the export/import of
individual records in the plugin file, much like what is
allowed in the TESCS. I would reccommend the supporting of
the format used by the TESCS as well as some 'extended'
format that includes all (or as much as possible) the record
information, much of which is not exported by TESCS. This
would allow interesting things such as 'creating' a large
list of items in a spreadsheet, exporting to a CSV and mass
importing them into a new plugin.
I'm more inclined to implement the last option as it seems
the most useful, but comments welcome.
Logged In: YES
user_id=587521
My appologies, I'm a bit new to modding for Morrowind and I
was not aware that the various resources were actually in
the BSA file. That said, I like your idea about
import/export for all the records.