mvMotionAI is an C/C++ steering behaviour library/framework for building behaviours in games and simulations released under the MIT license.
http://mvmotionai.sourceforge.net/
Now included in Version 00-01-38:
- New Default Behaviours implemented in mvMotionAI:
* MV_EVASION - flee from another body
* MV_FOLLOW_PATH - body follows a path of mvWaypoints around.
- Implemented Lua interface (mvLua - 75% complete)
- mvLua sample program (sideproject1) with Lua file loading
* mvMotionAI / Lua examples included... read more
The mvMotionAI library is C++ AI steering behaviours library plus framework for custom behaviours.
The new project is http://mvmotionai.sourceforge.net/
mvMotionAI is an C/C++ steering behaviour library/framework for building behaviours in games and simulations released under the MIT license.
Prerelease of mvMotionAI library version 2:
with new custom behaviours and force framework.
This release also has a CMAKE build file included to compile the library using CMAKE.
version 00-01-22
- more complete
- set parameter are possible in lua script
- a body's speed, acceleration, direction,
- a obstacle's shape
- a waypoint's shape
- Code::Blocks workspaces now included ubuntu projects
- ubuntu (Dapper drake) example excutables
- naming conventions / function signature changed for lua
- doxygen documentation available
- more lua script functions
- final file release (that is similar to past releases) before new features
- newer versions are incompatible due to new version,
i.e new user defined behaviours at compile time
This is the new home page to mvMotionAI
http://www.freewebs.com/david_young_graphics/mvmotionai.htm
or click the 'Home Page' link on Summary page.
Version 00-01-15 on Subversion with example code,
log and partial documentation.
mvMotionAI library is now under the MIT license.
Subversion repository now contains version
00-01-12 of mvMotionAI library.
Executable included (WinXP program + lua, freeglut) with release.
Behaviours in system:
SEEK, FLEE, CLONE, SIMPLE FLOCK, PURSUIT