This would interfere with Unreal's +q <nick> cmode which
indicates a channel owner. I personally disagree with this
idea, because:
- Why would you have someone in your channel if you don't
want them to speak?
- Why not just +b them without kicking?
EOF
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Patch to add channel mode q
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I'll take a look at this soon, have finals so busy atm. Looks good so far,
except I see a trivial error in the rpl_myinfo.
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This would interfere with Unreal's +q <nick> cmode which
indicates a channel owner. I personally disagree with this
idea, because:
- Why would you have someone in your channel if you don't
want them to speak?
- Why not just +b them without kicking?
EOF