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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/musicalgorithm1/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/musicalgorithm1/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Thu, 10 Jan 2013 00:07:35 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/musicalgorithm1/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>Discussion for Home page</title><link>https://sourceforge.net/p/musicalgorithm1/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I had never heard about Kircher before I read your book. It is amazing how much he contributed to the world so long before our generation. I also had never considered game music to be a genre of music. I never had thought of that. I have noticed that some of the better games, now, have beautiful music scores, like Skyrim and Mass Effect. I enjoyed your game music algorithm, and I plan to write my own version for fun in the near future. Thanks for your ideas to spark my imagination.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jennifer</dc:creator><pubDate>Thu, 10 Jan 2013 00:07:35 -0000</pubDate><guid>https://sourceforge.netadca7b9e3f6dcf14cfe4e872280b27e287def7c4</guid></item><item><title>Discussion for Home page</title><link>https://sourceforge.net/p/musicalgorithm1/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;hello&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dr. John Francis</dc:creator><pubDate>Sat, 05 Jan 2013 01:53:05 -0000</pubDate><guid>https://sourceforge.net034fdf3dd0368f2e02e3ec6fd8ad307a4e21e868</guid></item><item><title>Discussion for Home page</title><link>https://sourceforge.net/p/musicalgorithm1/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Computer Music Algorithms Revised 4, by Dr. John R. Francis. This book has been updated to include four new chapters and new algorithmic programs. The book explains algorithmic music and the author has now made 16 syles &amp;amp; 29 programs that will generate music of different styles, new each time executed, as a midi file. One chapter teaches how to write wav music directly from numbers and formulas, without recording equiptment. The 'styles' produce music from the algorithm of Kircher (1650) to all styles including the author's own fractal music. The algorithms are explained in technical terms of music theory, including the special data structures constructed. The newest algorithmic chapter is on the genre of game music. The appendix has been replaced by a compressed folder of c files, that may be compiled and when executed, generate the midi files. Also all files have been tested in Linux and Win and sample midi files and mp3 files are included.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dr. John Francis</dc:creator><pubDate>Sat, 05 Jan 2013 01:48:21 -0000</pubDate><guid>https://sourceforge.net54a10fcf3b58d81494c4aac3db6a7ac7df90d3b7</guid></item><item><title>WikiPage Home modified by Dr. John Francis</title><link>https://sourceforge.net/p/musicalgorithm1/wiki/Home/</link><description>Welcome to your wiki!

This is the default page, edit it as you see fit. To add a page simply reference it within brackets, e.g.: [SamplePage].

The wiki uses [Markdown](/p/musicalgorithm1/wiki/markdown_syntax/) syntax.
</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dr. John Francis</dc:creator><pubDate>Tue, 27 Sep 2011 10:46:56 -0000</pubDate><guid>https://sourceforge.net11d1f8f6d62392bff0ad02f376677d816b715a6c</guid></item></channel></rss>