I think it would be cool to warn the player about a high packet loss. Also a current (last minute or so) packet loss percentage would be nice to be displayed in the Server > Information dialog. As a really nice addition, Mumble could tell the user that activating the TCP mode could help to solve a high packet loss on cost of latency. I've seen such a situation with a player who is using a UMTS internet connection, where TCP mode helped him very well.
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