[Multi-chat-enduser-chat] Re: comm-path
Status: Inactive
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From: Adam I. <OZ_...@au...> - 2003-09-15 13:58:53
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On Sun, 14 Sep 2003 15:35, Druss wrote: > Adam, > I've finished reading your Comm page and I have to say that it all seems > well thought out and logical. I see no problems with it, the only problem I > can see from here is getting people to go to your site. Alachat hardly gets > anyone and is technically better than Alamak. How many rooms are you going > to have? > > I guess the proof is in the pudding, so we shall have to wait and see how > it all works in practice. > > Druss. alachat and all others like it are basically alamak clones with a feature or two thrown in. there's no where near enough for it to overcome the lack of people. alamak clones don't deserve to prosper. and I'm not doing anything like that. many of the alamak clones are probably running on modified versions of old stolen alamak code. they don't deserver to even be allowed on the 'net. you can probably tell how little I think of these places I'm doing something completely different. I'll be offering nearly every good feature that I've seen in many different chats, and even different kinds of chats. I'll also be offering some origional stuf fof my own. there will be nothing else out there that has half of what I offer, and it will all by my own code. up until the first official opening, at least. after then I'll open up the development so other coders can get involved. as far as number of rooms, I'll be offering a hybrid between the way alamak works, and how most IRC networks go. I'll go into a bit more detail for those who haven't experienced IRC. I'll also be offering IRC access later on, and at some stage I'll come up with an intro to it. I intend to have heaps mroe information available than anyone needs, that way when something out of the ordinary is needed, it'll be available. but especially docs on being an op, a number on different aspects of comm, etc. as any people who've been to an IRC network much know, there are no public rooms, the way there are on alamak. anyone, member or not, can crate a room, and set a topic. if it seems interesting, then other people will come. if it's not interesting, people leave. when no-one is left, the room is closed. also with IRC, you can be in several rooms at once, most clients capable of this deal with it in a similar way to the 'tabbed browsing' any decent web browser today has (though I hear IE doesn't. but then IE lacks a lot of features that are otherwise common). now for how I'll be doing it. note that as with everything else, this is only a plan, and can be changed. I will have set public rooms. all members will be able to kick people (remember, kick is only remove from the room, not the server) subject to the level checks and whatnot. your room-level* will be based on your server-level*. apart from having room-based kick and ban, these won't operate too differently from the rooms in alamak. I will probably only have a few perm rooms, perhaps two or three meeting places, a comm lounge, I dunno. the so-called private rooms will have their own op list. the people in charge of the room get to decide who is a room-op, and also what they can do. kick/ban, clear, mute, etc. any private room will _not_ be running on a pre-set list of rules. when a private room is made, it will have a default set which are a general guide, but those in charge of the room can remove tham all if they want, and replace them with almost anything else. but the server-wide rules will always override the room rules, in areas of overlap. if you don't like the rules/topic/people/whatever else in a room, there will be plenty of others to join, or if you're a member, create your own. since people can join several rooms at once, it's a lot easier to get people to come to a new room. you can have one window for the room you were in and open another for the new room. it sounds complicated, but is quite easy and makes a lot of sence once you get used to it. (and then you miss it when you don't have it, of course, but that's life 8^) this should help lead to less crowding of rooms, no arguements about topic (join to room for the other topic you want, or make one), less troubles (hopefully) with room kick/bans, since they don't have to be monitored at all in the private rooms. the owner/admin of that room is the highest the issue has to go to. and they can remove anyone from that rooms op list if there's a problem. comm will have to keep a bit of an idea on members /kicking in the designated public rooms, but they'll mostly only need to deal with the /kill and the like (/kill is remove from server, like /kick in alamak), which will probably be used a lot less. one of the main areas where I expect there will be conflict that will be a server-wide issue is peoples nicks, and there will be a /renick command to change it for them, so it's only if they change it back that a /kill will be needed. and lastly, yes, it won't be until it's officially opened up and is sporting many of the features I want to include that we'll actually see if people consider them enough to swap chats. until then I'll keep plodding on and adding stuff, and getting people to test drive it now and then. till the next installment PS I have an apology to make. I had said that hitting 'reply' would send to the list. I had a setting wrong, now fixed. _now_ hitting 'reply' should work as I said footnote: *you'll have several levels at at any one time, though you shouldn't have to worry about them too much. natural level is what you're normally at, as recorded in the op database server level is what level you get when you log on. the changes to natural level are stuff like /lev to drop you if you misbehave, being raised to comm, etc. you'll also have at least one room level (if you're in several rooms at once, one room level for each room, though being in several rooms at once isn't going to be that common for people who chat via a web browser) -- Quidquid latine dictum sit, altum viditur. (Whatever is said in Latin sounds profound.) |