[mud4j-commit] SF.net SVN: mud4j: [61] trunk/mud4j-core/doc/todo.txt
Status: Pre-Alpha
Brought to you by:
mpurland
From: <mpu...@us...> - 2006-12-24 23:09:59
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Revision: 61 http://mud4j.svn.sourceforge.net/mud4j/?rev=61&view=rev Author: mpurland Date: 2006-12-24 15:09:58 -0800 (Sun, 24 Dec 2006) Log Message: ----------- Update todo doc. Modified Paths: -------------- trunk/mud4j-core/doc/todo.txt Modified: trunk/mud4j-core/doc/todo.txt =================================================================== --- trunk/mud4j-core/doc/todo.txt 2006-12-24 23:08:51 UTC (rev 60) +++ trunk/mud4j-core/doc/todo.txt 2006-12-24 23:09:58 UTC (rev 61) @@ -17,6 +17,16 @@ * Create Swing application for world building and administration. OR what about a web application that accesses game directly or through SOAP? +* Groovy scripting + +* Support of multiple databases through Spring/hibernate. + +* Usage of HSQLDB for embeddable database support. Will allow ability to + switch to MySQL/Postgres and other drivers supported by hibernate and spring. + +* For mud4j-web, embed Jetty container and build WAR for inclusion in external + containers. + Game ---- * Allow characters and objects to be interchangeable in certain instances. @@ -31,4 +41,13 @@ * Implement tile-based system for worlds/locations (aka rooms) * Implement floating-based system for movement instead. This would allow adoption of framework in different types of game systems - such as 3D or 2D isometric games. \ No newline at end of file + such as 3D or 2D isometric games. + +* Command pattern for mud4j commands issued to the core server + +* For views of core, implement using a two-stage view either using a + template view, or a transform view for web and telnet + +* Time (implementation of ticks with observer pattern) to allow runtime + configuration of listeners for when a tick happens all listeners should + be notified. \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |