This feature can be done now based on the TaskCommand class. Cities can have a continously GrowthCommand (or ContractionCommand depending on the food excess or shortage).
In case of ContractionCommand, the oldest Unit dies.
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This feature can be done now based on the TaskCommand class. Cities can have a continously GrowthCommand (or ContractionCommand depending on the food excess or shortage).
In case of ContractionCommand, the oldest Unit dies.