From: <nic...@us...> - 2014-05-27 06:34:18
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Revision: 4816 http://sourceforge.net/p/mp-plugins/code/4816 Author: nicsergio Date: 2014-05-27 06:34:15 +0000 (Tue, 27 May 2014) Log Message: ----------- Modified Paths: -------------- trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/NavigatorDialog.cs trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/ShortCuter.cs trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/ShortCuts.cs Modified: trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/NavigatorDialog.cs =================================================================== --- trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/NavigatorDialog.cs 2014-05-25 13:31:45 UTC (rev 4815) +++ trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/NavigatorDialog.cs 2014-05-27 06:34:15 UTC (rev 4816) @@ -7,16 +7,15 @@ public class NavigatorDialog : GUIDialogMenu //Classe per personalizzazione finestra di dialogo { #region Dati - public static const int DialogWindowID = 2821976; //Id finestra di dialogo personalizzata - public static const string DialogSkinFile = "ShortCuter.Navigator.DialogMenu.xml"; //File della skin per personalizzazione finestra di dialogo + public const int DialogWindowID = 2821976; //Id finestra di dialogo personalizzata + public const string DialogSkinFile = "ShortCuter.Navigator.DialogMenu.xml"; //File della skin per personalizzazione finestra di dialogo #endregion #region Metodi Pubblici public override bool Init() //Override metodo Init { - return (Load(GUIGraphicsContext.Skin + @"\" + DialogSkinFile)); - //Load(GUIGraphicsContext.Theme + @"\" + DialogSkinFile) || - // Load(GUIGraphicsContext.Skin + @"\" + DialogSkinFile)); //--> inizializzazione solo se presente il file della skin per personalizzare la finestra di dialogo + return (Load(GUIGraphicsContext.Theme + @"\" + DialogSkinFile) || + Load(GUIGraphicsContext.Skin + @"\" + DialogSkinFile)); //--> inizializzazione solo se presente il file della skin per personalizzare la finestra di dialogo } public override string GetModuleName() //Override metodo GetModuleName { Modified: trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/ShortCuter.cs =================================================================== --- trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/ShortCuter.cs 2014-05-25 13:31:45 UTC (rev 4815) +++ trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/ShortCuter.cs 2014-05-27 06:34:15 UTC (rev 4816) @@ -76,7 +76,7 @@ { return Tools.MyAssembly.Title; } - public override int GetID { get { return 2821976; } } //--> id finestra + public override int GetID { get { return NavigatorDialog.DialogWindowID; } } //--> id finestra #endregion #region Metodi Privati Modified: trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/ShortCuts.cs =================================================================== --- trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/ShortCuts.cs 2014-05-25 13:31:45 UTC (rev 4815) +++ trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/ShortCuts.cs 2014-05-27 06:34:15 UTC (rev 4816) @@ -12,7 +12,6 @@ using MediaPortal.Player; using MediaPortal.Profile; using MediaPortal.Util; -using My.Common; using ShortCuter.Plugin; namespace ShortCuter @@ -456,15 +455,15 @@ #region Metodi Privati private Item.Destination ShowMenuDialog(List<Item.Destination> destinations) //Visualizzazione menu di navigazione { - NavigatorDialog dlgMenu = (NavigatorDialog)GUIWindowManager.GetWindow(333); + GUIDialogMenu dlgMenu; - //if (_general.UseCustomDialog && (File.Exists(GUIGraphicsContext.Skin + @"\" + "ShortCuter.Navigator.DialogMenu.xml") || - // File.Exists(GUIGraphicsContext.Theme + @"\" + "ShortCuter.Navigator.DialogMenu.xml"))) + if (_general.UseCustomDialog && (File.Exists(GUIGraphicsContext.Skin + @"\" + "ShortCuter.Navigator.DialogMenu.xml") || + File.Exists(GUIGraphicsContext.Theme + @"\" + "ShortCuter.Navigator.DialogMenu.xml"))) //Utilizzo della finestra di dialogo personalizzata - //dlgMenu = (NavigatorDialog)GUIWindowManager.GetWindow(2821976); - //else + dlgMenu = (NavigatorDialog)GUIWindowManager.GetWindow(NavigatorDialog.DialogWindowID); + else //Utilizzo della finestra di dialogo predefinita - //dlgMenu = (GUIDialogMenu)GUIWindowManager.GetWindow((int)GUIWindow.Window.WINDOW_DIALOG_MENU); + dlgMenu = (GUIDialogMenu)GUIWindowManager.GetWindow((int)GUIWindow.Window.WINDOW_DIALOG_MENU); dlgMenu.Reset(); dlgMenu.SetHeading(_general.MenuHeader); //--> intestazione menu This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |