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From: <nic...@us...> - 2014-05-27 06:34:18
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Revision: 4816
http://sourceforge.net/p/mp-plugins/code/4816
Author: nicsergio
Date: 2014-05-27 06:34:15 +0000 (Tue, 27 May 2014)
Log Message:
-----------
Modified Paths:
--------------
trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/NavigatorDialog.cs
trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/ShortCuter.cs
trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/ShortCuts.cs
Modified: trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/NavigatorDialog.cs
===================================================================
--- trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/NavigatorDialog.cs 2014-05-25 13:31:45 UTC (rev 4815)
+++ trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/NavigatorDialog.cs 2014-05-27 06:34:15 UTC (rev 4816)
@@ -7,16 +7,15 @@
public class NavigatorDialog : GUIDialogMenu //Classe per personalizzazione finestra di dialogo
{
#region Dati
- public static const int DialogWindowID = 2821976; //Id finestra di dialogo personalizzata
- public static const string DialogSkinFile = "ShortCuter.Navigator.DialogMenu.xml"; //File della skin per personalizzazione finestra di dialogo
+ public const int DialogWindowID = 2821976; //Id finestra di dialogo personalizzata
+ public const string DialogSkinFile = "ShortCuter.Navigator.DialogMenu.xml"; //File della skin per personalizzazione finestra di dialogo
#endregion
#region Metodi Pubblici
public override bool Init() //Override metodo Init
{
- return (Load(GUIGraphicsContext.Skin + @"\" + DialogSkinFile));
- //Load(GUIGraphicsContext.Theme + @"\" + DialogSkinFile) ||
- // Load(GUIGraphicsContext.Skin + @"\" + DialogSkinFile)); //--> inizializzazione solo se presente il file della skin per personalizzare la finestra di dialogo
+ return (Load(GUIGraphicsContext.Theme + @"\" + DialogSkinFile) ||
+ Load(GUIGraphicsContext.Skin + @"\" + DialogSkinFile)); //--> inizializzazione solo se presente il file della skin per personalizzare la finestra di dialogo
}
public override string GetModuleName() //Override metodo GetModuleName
{
Modified: trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/ShortCuter.cs
===================================================================
--- trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/ShortCuter.cs 2014-05-25 13:31:45 UTC (rev 4815)
+++ trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/Plugin/ShortCuter.cs 2014-05-27 06:34:15 UTC (rev 4816)
@@ -76,7 +76,7 @@
{
return Tools.MyAssembly.Title;
}
- public override int GetID { get { return 2821976; } } //--> id finestra
+ public override int GetID { get { return NavigatorDialog.DialogWindowID; } } //--> id finestra
#endregion
#region Metodi Privati
Modified: trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/ShortCuts.cs
===================================================================
--- trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/ShortCuts.cs 2014-05-25 13:31:45 UTC (rev 4815)
+++ trunk/plugins/ShortCuter&SkinEditor/Source/ShortCuter/ShortCuts.cs 2014-05-27 06:34:15 UTC (rev 4816)
@@ -12,7 +12,6 @@
using MediaPortal.Player;
using MediaPortal.Profile;
using MediaPortal.Util;
-using My.Common;
using ShortCuter.Plugin;
namespace ShortCuter
@@ -456,15 +455,15 @@
#region Metodi Privati
private Item.Destination ShowMenuDialog(List<Item.Destination> destinations) //Visualizzazione menu di navigazione
{
- NavigatorDialog dlgMenu = (NavigatorDialog)GUIWindowManager.GetWindow(333);
+ GUIDialogMenu dlgMenu;
- //if (_general.UseCustomDialog && (File.Exists(GUIGraphicsContext.Skin + @"\" + "ShortCuter.Navigator.DialogMenu.xml") ||
- // File.Exists(GUIGraphicsContext.Theme + @"\" + "ShortCuter.Navigator.DialogMenu.xml")))
+ if (_general.UseCustomDialog && (File.Exists(GUIGraphicsContext.Skin + @"\" + "ShortCuter.Navigator.DialogMenu.xml") ||
+ File.Exists(GUIGraphicsContext.Theme + @"\" + "ShortCuter.Navigator.DialogMenu.xml")))
//Utilizzo della finestra di dialogo personalizzata
- //dlgMenu = (NavigatorDialog)GUIWindowManager.GetWindow(2821976);
- //else
+ dlgMenu = (NavigatorDialog)GUIWindowManager.GetWindow(NavigatorDialog.DialogWindowID);
+ else
//Utilizzo della finestra di dialogo predefinita
- //dlgMenu = (GUIDialogMenu)GUIWindowManager.GetWindow((int)GUIWindow.Window.WINDOW_DIALOG_MENU);
+ dlgMenu = (GUIDialogMenu)GUIWindowManager.GetWindow((int)GUIWindow.Window.WINDOW_DIALOG_MENU);
dlgMenu.Reset();
dlgMenu.SetHeading(_general.MenuHeader); //--> intestazione menu
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