From: <an...@us...> - 2008-04-12 11:10:16
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Revision: 1632 http://mp-plugins.svn.sourceforge.net/mp-plugins/?rev=1632&view=rev Author: and-81 Date: 2008-04-12 04:10:13 -0700 (Sat, 12 Apr 2008) Log Message: ----------- Added PlayOnStart plugin Added Paths: ----------- trunk/plugins/PlayOnStart/ trunk/plugins/PlayOnStart/AssemblyInfo.cs trunk/plugins/PlayOnStart/PlayOnStart Plugin.csproj trunk/plugins/PlayOnStart/PlayOnStart.cs trunk/plugins/PlayOnStart/SetupForm.cs trunk/plugins/PlayOnStart/SetupForm.resx Added: trunk/plugins/PlayOnStart/AssemblyInfo.cs =================================================================== --- trunk/plugins/PlayOnStart/AssemblyInfo.cs (rev 0) +++ trunk/plugins/PlayOnStart/AssemblyInfo.cs 2008-04-12 11:10:13 UTC (rev 1632) @@ -0,0 +1,63 @@ +using System; +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Security.Permissions; + +// +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +// +[assembly: AssemblyTitle("PlayOnStart Plugin")] +[assembly: AssemblyDescription("Supports Playing a file when MediaPortal starts")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("and-81")] +[assembly: AssemblyProduct("MediaPortal")] +[assembly: AssemblyCopyright("Aaron Dinnage")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: + +[assembly: AssemblyVersion("1.4.2.0")] + +// +// In order to sign your assembly you must specify a key to use. Refer to the +// Microsoft .NET Framework documentation for more information on assembly signing. +// +// Use the attributes below to control which key is used for signing. +// +// Notes: +// (*) If no key is specified, the assembly is not signed. +// (*) KeyName refers to a key that has been installed in the Crypto Service +// Provider (CSP) on your machine. KeyFile refers to a file which contains +// a key. +// (*) If the KeyFile and the KeyName values are both specified, the +// following processing occurs: +// (1) If the KeyName can be found in the CSP, that key is used. +// (2) If the KeyName does not exist and the KeyFile does exist, the key +// in the KeyFile is installed into the CSP and used. +// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility. +// When specifying the KeyFile, the location of the KeyFile should be +// relative to the project output directory which is +// %Project Directory%\obj\<setupForm>. For example, if your KeyFile is +// located in the project directory, you would specify the AssemblyKeyFile +// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")] +// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework +// documentation for more information on this. +// +[assembly: AssemblyDelaySign(false)] +[assembly: AssemblyKeyFile("")] +[assembly: AssemblyKeyName("")] +[assembly: ComVisibleAttribute(false)] +[assembly: AssemblyFileVersionAttribute("1.4.2.0")] Added: trunk/plugins/PlayOnStart/PlayOnStart Plugin.csproj =================================================================== --- trunk/plugins/PlayOnStart/PlayOnStart Plugin.csproj (rev 0) +++ trunk/plugins/PlayOnStart/PlayOnStart Plugin.csproj 2008-04-12 11:10:13 UTC (rev 1632) @@ -0,0 +1,78 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProductVersion>8.0.50727</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + <ProjectGuid>{88520E4C-5C49-478A-8AFA-959B45075922}</ProjectGuid> + <OutputType>Library</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>MediaPortal.Plugins</RootNamespace> + <AssemblyName>PlayOnStart</AssemblyName> + <StartupObject> + </StartupObject> + <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <DebugSymbols>false</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\Debug\</OutputPath> + <DefineConstants>DEBUG</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <TreatWarningsAsErrors>true</TreatWarningsAsErrors> + <UseVSHostingProcess>false</UseVSHostingProcess> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <DebugType>none</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\Release\</OutputPath> + <DefineConstants> + </DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <TreatWarningsAsErrors>true</TreatWarningsAsErrors> + <UseVSHostingProcess>false</UseVSHostingProcess> + </PropertyGroup> + <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> + <ItemGroup> + <Compile Include="AssemblyInfo.cs" /> + <Compile Include="PlayOnStart.cs" /> + <Compile Include="SetupForm.cs"> + <SubType>Form</SubType> + </Compile> + </ItemGroup> + <ItemGroup> + <Reference Include="Core, Version=0.2.3.0, Culture=neutral, processorArchitecture=x86"> + <SpecificVersion>False</SpecificVersion> + <HintPath>..\..\MediaPortal\xbmc\bin\Release\Core.dll</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="System" /> + <Reference Include="System.Drawing" /> + <Reference Include="System.Windows.Forms" /> + <Reference Include="System.Xml" /> + <Reference Include="Utils, Version=2.2.4.0, Culture=neutral, processorArchitecture=x86"> + <SpecificVersion>False</SpecificVersion> + <HintPath>..\..\MediaPortal\xbmc\bin\Release\Utils.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> + <PropertyGroup> + </PropertyGroup> + <ItemGroup> + <EmbeddedResource Include="SetupForm.resx"> + <DependentUpon>SetupForm.cs</DependentUpon> + <SubType>Designer</SubType> + </EmbeddedResource> + </ItemGroup> +</Project> \ No newline at end of file Added: trunk/plugins/PlayOnStart/PlayOnStart.cs =================================================================== --- trunk/plugins/PlayOnStart/PlayOnStart.cs (rev 0) +++ trunk/plugins/PlayOnStart/PlayOnStart.cs 2008-04-12 11:10:13 UTC (rev 1632) @@ -0,0 +1,169 @@ +using System; +using System.Windows.Forms; + +using MediaPortal.Player; +using MediaPortal.Profile; +using MediaPortal.GUI.Library; +using MediaPortal.Util; +using MediaPortal.Configuration; + +namespace MediaPortal.Plugins +{ + + /// <summary> + /// Play a file when MediaPortal starts. + /// </summary> + public class PlayOnStart : IPlugin, ISetupForm + { + + #region Variables + + string _playFile; + + #endregion Variables + + #region IPlugin Members + + public void Start() + { + LoadSettings(); + + if (String.IsNullOrEmpty(_playFile)) + Log.Warn("PlayOnStart: No file selected to play"); + else + PlayFile(_playFile); + } + + public void Stop() + { + + } + + #endregion IPlugin Members + + #region ISetupForm methods + + /// <summary> + /// Determines whether this plugin can be enabled. + /// </summary> + /// <returns> + /// <c>true</c> if this plugin can be enabled; otherwise, <c>false</c>. + /// </returns> + public bool CanEnable() { return true; } + /// <summary> + /// Determines whether this plugin has setup. + /// </summary> + /// <returns> + /// <c>true</c> if this plugin has setup; otherwise, <c>false</c>. + /// </returns> + public bool HasSetup() { return true; } + /// <summary> + /// Gets the plugin name. + /// </summary> + /// <returns>The plugin name.</returns> + public string PluginName() { return "Play On Start"; } + /// <summary> + /// Defaults enabled. + /// </summary> + /// <returns>true if this plugin is enabled by default, otherwise false.</returns> + public bool DefaultEnabled() { return true; } + /// <summary> + /// Gets the window id. + /// </summary> + /// <returns>The window id.</returns> + public int GetWindowId() { return 0; } + /// <summary> + /// Gets the plugin author. + /// </summary> + /// <returns>The plugin author.</returns> + public string Author() { return "and-81"; } + /// <summary> + /// Gets the description of the plugin. + /// </summary> + /// <returns>The plugin description.</returns> + public string Description() { return "Play a file when MediaPortal starts"; } + + /// <summary> + /// Shows the plugin configuration. + /// </summary> + public void ShowPlugin() + { + try + { + LoadSettings(); + + SetupForm setupForm = new SetupForm(); + setupForm.PlayFile = _playFile; + + if (setupForm.ShowDialog() == DialogResult.OK) + { + _playFile = setupForm.PlayFile; + SaveSettings(); + } + } + catch (Exception ex) + { + Log.Error(ex); + } + } + + /// <summary> + /// Gets the home screen details for the plugin. + /// </summary> + /// <param name="strButtonText">The button text.</param> + /// <param name="strButtonImage">The button image.</param> + /// <param name="strButtonImageFocus">The button image focus.</param> + /// <param name="strPictureImage">The picture image.</param> + /// <returns>true if the plugin can be seen, otherwise false.</returns> + public bool GetHome(out string strButtonText, out string strButtonImage, out string strButtonImageFocus, out string strPictureImage) + { + strButtonText = strButtonImage = strButtonImageFocus = strPictureImage = String.Empty; + return false; + } + + #endregion ISetupForm methods + + #region Implementation + + void LoadSettings() + { + using (Settings xmlreader = new Settings(Config.GetFile(Config.Dir.Config, "MediaPortal.xml"))) + { + _playFile = xmlreader.GetValueAsString("PlayOnStart", "FileName", String.Empty); + } + } + void SaveSettings() + { + using (Settings xmlwriter = new Settings(Config.GetFile(Config.Dir.Config, "MediaPortal.xml"))) + { + xmlwriter.SetValue("PlayOnStart", "FileName", _playFile); + } + } + + void PlayFile(string fileName) + { + Log.Info("PlayOnStart: Play {0}", fileName); + + // Would this be better? + //g_Player.Play(fileName); + + GUIMessage message = new GUIMessage(GUIMessage.MessageType.GUI_MSG_PLAY_FILE, 0, 0, 0, 0, 0, null); + message.Label = fileName; + + GUIGraphicsContext.ResetLastActivity(); + GUIWindowManager.SendThreadMessage(message); + + // If it's in My Videos go fullscreen ... + if (GUIWindowManager.ActiveWindowEx == (int)GUIWindow.Window.WINDOW_VIDEOS) + { + message = new GUIMessage(GUIMessage.MessageType.GUI_MSG_GOTO_WINDOW, 0, 0, 0, (int)GUIWindow.Window.WINDOW_FULLSCREEN_VIDEO, 0, null); + GUIGraphicsContext.ResetLastActivity(); + GUIWindowManager.SendThreadMessage(message); + } + } + + #endregion Implementation + + } + +} Added: trunk/plugins/PlayOnStart/SetupForm.cs =================================================================== --- trunk/plugins/PlayOnStart/SetupForm.cs (rev 0) +++ trunk/plugins/PlayOnStart/SetupForm.cs 2008-04-12 11:10:13 UTC (rev 1632) @@ -0,0 +1,173 @@ +using System; +using System.Drawing; +using System.Collections; +using System.ComponentModel; +using System.Windows.Forms; + +namespace MediaPortal.Plugins +{ + + /// <summary> + /// Summary description for SetupForm. + /// </summary> + public class SetupForm : Form + { + + private GroupBox groupBoxFile; + private TextBox textBoxFile; + private Button buttonSelect; + private Button buttonOK; + private Button buttonCancel; + private OpenFileDialog openFileDialog; + private Container components = null; + + /// <summary> + /// Gets or sets the file to play. + /// </summary> + /// <value>The file to play.</value> + public string PlayFile + { + get { return textBoxFile.Text; } + set { textBoxFile.Text = value; } + } + + public SetupForm() + { + // + // Required for Windows Form Designer support + // + InitializeComponent(); + + // + // TODO: Add any constructor code after InitializeComponent call + // + } + + /// <summary> + /// Clean up any resources being used. + /// </summary> + protected override void Dispose( bool disposing ) + { + if( disposing ) + { + if(components != null) + { + components.Dispose(); + } + } + base.Dispose( disposing ); + } + + #region Windows Form Designer generated code + /// <summary> + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// </summary> + private void InitializeComponent() + { + this.groupBoxFile = new System.Windows.Forms.GroupBox(); + this.buttonOK = new System.Windows.Forms.Button(); + this.buttonCancel = new System.Windows.Forms.Button(); + this.buttonSelect = new System.Windows.Forms.Button(); + this.textBoxFile = new System.Windows.Forms.TextBox(); + this.openFileDialog = new System.Windows.Forms.OpenFileDialog(); + this.groupBoxFile.SuspendLayout(); + this.SuspendLayout(); + // + // groupBoxFile + // + this.groupBoxFile.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) + | System.Windows.Forms.AnchorStyles.Left) + | System.Windows.Forms.AnchorStyles.Right))); + this.groupBoxFile.Controls.Add(this.textBoxFile); + this.groupBoxFile.Controls.Add(this.buttonSelect); + this.groupBoxFile.Location = new System.Drawing.Point(8, 8); + this.groupBoxFile.Name = "groupBoxFile"; + this.groupBoxFile.Size = new System.Drawing.Size(296, 44); + this.groupBoxFile.TabIndex = 0; + this.groupBoxFile.TabStop = false; + this.groupBoxFile.Text = "File to play"; + // + // buttonOK + // + this.buttonOK.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); + this.buttonOK.Location = new System.Drawing.Point(168, 64); + this.buttonOK.Name = "buttonOK"; + this.buttonOK.Size = new System.Drawing.Size(64, 24); + this.buttonOK.TabIndex = 1; + this.buttonOK.Text = "OK"; + this.buttonOK.UseVisualStyleBackColor = true; + // + // buttonCancel + // + this.buttonCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); + this.buttonCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; + this.buttonCancel.Location = new System.Drawing.Point(240, 64); + this.buttonCancel.Name = "buttonCancel"; + this.buttonCancel.Size = new System.Drawing.Size(64, 24); + this.buttonCancel.TabIndex = 2; + this.buttonCancel.Text = "Cancel"; + this.buttonCancel.UseVisualStyleBackColor = true; + // + // buttonSelect + // + this.buttonSelect.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); + this.buttonSelect.DialogResult = System.Windows.Forms.DialogResult.Cancel; + this.buttonSelect.Location = new System.Drawing.Point(264, 16); + this.buttonSelect.Name = "buttonSelect"; + this.buttonSelect.Size = new System.Drawing.Size(24, 20); + this.buttonSelect.TabIndex = 3; + this.buttonSelect.Text = "..."; + this.buttonSelect.UseVisualStyleBackColor = true; + this.buttonSelect.Click += new System.EventHandler(this.buttonSelect_Click); + // + // textBoxFile + // + this.textBoxFile.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) + | System.Windows.Forms.AnchorStyles.Right))); + this.textBoxFile.Location = new System.Drawing.Point(8, 16); + this.textBoxFile.Name = "textBoxFile"; + this.textBoxFile.Size = new System.Drawing.Size(248, 20); + this.textBoxFile.TabIndex = 4; + // + // openFileDialog + // + this.openFileDialog.Filter = "All files|*.*"; + this.openFileDialog.Title = "Select file to play ..."; + // + // SetupForm + // + this.AcceptButton = this.buttonOK; + this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); + this.CancelButton = this.buttonCancel; + this.ClientSize = new System.Drawing.Size(314, 94); + this.Controls.Add(this.buttonCancel); + this.Controls.Add(this.buttonOK); + this.Controls.Add(this.groupBoxFile); + this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; + this.MaximizeBox = false; + this.MinimizeBox = false; + this.Name = "SetupForm"; + this.ShowIcon = false; + this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide; + this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; + this.Text = "Play On Start - Setup"; + this.groupBoxFile.ResumeLayout(false); + this.groupBoxFile.PerformLayout(); + this.ResumeLayout(false); + + } + #endregion + + private void buttonSelect_Click(object sender, EventArgs e) + { + if (!String.IsNullOrEmpty(textBoxFile.Text)) + openFileDialog.FileName = textBoxFile.Text; + + if (openFileDialog.ShowDialog() == DialogResult.OK) + textBoxFile.Text = openFileDialog.FileName; + } + + } + +} Added: trunk/plugins/PlayOnStart/SetupForm.resx =================================================================== --- trunk/plugins/PlayOnStart/SetupForm.resx (rev 0) +++ trunk/plugins/PlayOnStart/SetupForm.resx 2008-04-12 11:10:13 UTC (rev 1632) @@ -0,0 +1,123 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> + <!-- + Microsoft ResX Schema + + Version 2.0 + + The primary goals of this format is to allow a simple XML format + that is mostly human readable. The generation and parsing of the + various data types are done through the TypeConverter classes + associated with the data types. + + Example: + + ... ado.net/XML headers & schema ... + <resheader name="resmimetype">text/microsoft-resx</resheader> + <resheader name="version">2.0</resheader> + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> + <value>[base64 mime encoded serialized .NET Framework object]</value> + </data> + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> + <comment>This is a comment</comment> + </data> + + There are any number of "resheader" rows that contain simple + name/value pairs. + + Each data row contains a name, and value. The row also contains a + type or mimetype. Type corresponds to a .NET class that support + text/value conversion through the TypeConverter architecture. + Classes that don't support this are serialized and stored with the + mimetype set. + + The mimetype is used for serialized objects, and tells the + ResXResourceReader how to depersist the object. This is currently not + extensible. For a given mimetype the value must be set accordingly: + + Note - application/x-microsoft.net.object.binary.base64 is the format + that the ResXResourceWriter will generate, however the reader can + read any of the formats listed below. + + mimetype: application/x-microsoft.net.object.binary.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.soap.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.bytearray.base64 + value : The object must be serialized into a byte array + : using a System.ComponentModel.TypeConverter + : and then encoded with base64 encoding. + --> + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> + <xsd:element name="root" msdata:IsDataSet="true"> + <xsd:complexType> + <xsd:choice maxOccurs="unbounded"> + <xsd:element name="metadata"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" /> + </xsd:sequence> + <xsd:attribute name="name" use="required" type="xsd:string" /> + <xsd:attribute name="type" type="xsd:string" /> + <xsd:attribute name="mimetype" type="xsd:string" /> + <xsd:attribute ref="xml:space" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="assembly"> + <xsd:complexType> + <xsd:attribute name="alias" type="xsd:string" /> + <xsd:attribute name="name" type="xsd:string" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="data"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> + <xsd:attribute ref="xml:space" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="resheader"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" /> + </xsd:complexType> + </xsd:element> + </xsd:choice> + </xsd:complexType> + </xsd:element> + </xsd:schema> + <resheader name="resmimetype"> + <value>text/microsoft-resx</value> + </resheader> + <resheader name="version"> + <value>2.0</value> + </resheader> + <resheader name="reader"> + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <resheader name="writer"> + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <metadata name="openFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> + <value>17, 17</value> + </metadata> +</root> \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |