Basic rules
Status: Pre-Alpha
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fparadis
Any chance to add Summoning Sickness to creatures as currently they work as if they had haste and can attack and use their tap abilities the turn they came in.
Also each player's mana pool empties at the end of each step and phase.
These are kind of basic rules that should be in at this stage, when you already got some other static and activated abilities coded.
I guess you're right, I should take some time to implement those.. especially since they are pretty easy to do.
Thanks for the feedback!