Script Debuging
Status: Planning
Brought to you by:
yacoby
Morrowind lacks any decent debuging tools for scripts.
An in game script debuger that you could set breakpoints, and on an error, the script would break.
When a breakpoint is hit, all script execution should pause. A text representation of the script should be shown, with a list of variables and their values.
If a script compiler was written, you could allow the script to be changed and recompiled, then continue running it.
Overall, this would make debuging scripts an easier task.
Ideas welcome.