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#1 Script Debuging

open
nobody
Scripting (1)
2
2008-01-08
2008-01-08
Yacoby
No

Morrowind lacks any decent debuging tools for scripts.

An in game script debuger that you could set breakpoints, and on an error, the script would break.

When a breakpoint is hit, all script execution should pause. A text representation of the script should be shown, with a list of variables and their values.

If a script compiler was written, you could allow the script to be changed and recompiled, then continue running it.

Overall, this would make debuging scripts an easier task.

Ideas welcome.

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