I wonder if MGE could help in avoiding that (brighter) light becomes green when MW is set up to use quadratic lighting. I guess that issue is well known, right?
Isn't there a way to help on that issue by applying a filter or something else?
best regards - Attila
I'm actually not familiar with this. Could you provide instructions for us to reproduce the problem and a screen shot comparing the two cases?
Thanks!
With pleasure!
The problem is, that when I set quadratic lighing to a _convenient_ value (so that you can see 'something' even when there is just one torch there) the light it emmits - or rather the stuff around the light - becomes greenish.
Please have a look at the following screenshots.
This is with quadratic lighting (just the settings above): http://img132.imageshack.us/img132/1470/withqlquadraticradiusmu.png
and this with linear lighting: http://img294.imageshack.us/img294/345/withll.png
It looks even worse when you use "window light-mods"...
Please try these settings to reproduce:
UseLinear=0
[...]
UseQuadratic=1
[...]
QuadraticRadiusMult=4.0
I hope this helps! Thank you for caring about this!