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#2 fix greenish "quadratic lighting bug" of MW

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nobody
None
5
2009-11-22
2009-11-22
who tf care
No

I wonder if MGE could help in avoiding that (brighter) light becomes green when MW is set up to use quadratic lighting. I guess that issue is well known, right?

Isn't there a way to help on that issue by applying a filter or something else?

best regards - Attila

Discussion

  • LizTail

    LizTail - 2010-05-23

    I'm actually not familiar with this. Could you provide instructions for us to reproduce the problem and a screen shot comparing the two cases?

    Thanks!

     
  • who tf care

    who tf care - 2010-05-27

    With pleasure!
    The problem is, that when I set quadratic lighing to a _convenient_ value (so that you can see 'something' even when there is just one torch there) the light it emmits - or rather the stuff around the light - becomes greenish.

    Please have a look at the following screenshots.
    This is with quadratic lighting (just the settings above): http://img132.imageshack.us/img132/1470/withqlquadraticradiusmu.png
    and this with linear lighting: http://img294.imageshack.us/img294/345/withll.png
    It looks even worse when you use "window light-mods"...

    Please try these settings to reproduce:

    UseLinear=0
    [...]
    UseQuadratic=1
    [...]
    QuadraticRadiusMult=4.0

    I hope this helps! Thank you for caring about this!