#1 Steam version of Morrowind

closed-fixed
nobody
5
2010-05-23
2009-06-17
No

Sorry, 3rd post, not even sure where i should be posting, the whole source forge website is fairly new to me (i've known about it, but never gone to it or posted)

But the Steam version of Morrowind does not work with Morrowind Graphics Extender, is it possible to make it work?

Discussion

  • Markus Peter

    Markus Peter - 2009-06-25

    I can confirm this. I installed MGE (tried both versions - 3.8 and latest SVN snapshot), installed both C++ redistributables as well as Direct X 9.

    The gui will run, of course, and all .ini file based features of the GUI work, but the actual in-game-modifications are missing - there's no error message or crash either, it's simply as if MGE is not installed.

    The mwse-mge.log file says:

    Morrowind Script Extender v0.9.3
    Morrowind Graphics Extender (v3.8.0-SVN_rev-116)
    MWSE Copyright (C) 2003-2007 FreshFish copyleft GPL

    This program is free software, licensed according to the GNU Public License,
    and comes with ABSOLUTELY NO WARRANTY. Visit http://www.gnu.org/copyleft/gpl.html for details.
    MWSE contributers: cdcooley, Fliggerty, Tp21, Timeslip and probably others
    MGE contributers: LizTail, Scanti

    DLL injected
    MWSE: setting page protection
    MWSE: setting initial breakpoints

    and then nothing more

     
  • Krzysztof Markowski

    I don't know what can be done because I don't own Steam version of Morrowind.

    The log file says that MGE was initialized. Is it recreated after deletion and rerunning the game?

    Also I'd like to know if directory structure (subtree of Morrowind folder) of Steam version is the same as in non-Steam version, and what is the exact version of Steam's Morrowind.exe. Is it 1.6.0.1820 (MGE is designed for this), or some higher?

    That would help to determine where the issue is.

     
  • Nobody/Anonymous

    There are basically two problems with the Steam version - the first is easily fixed: The file dates for the files are too new which causes some normal mods to fail but by back-dating this can be fixed.

    Directory structure etc. is the same - just the executable changed. Replacing the Steam executable with an original Bloodmoon Morrowind executable will make MGE work.

    Anyway, in the mean time a Valve employee (the people who run Steam) posted in the Steam forum at http://forums.steampowered.com/forums/showthread.php?t=913449

    "We updated Morrowind in the same way we did Oblivion so that the code will all live at the same addresses as it does in the retail version. The CRC of the overall file is still modified so if these tools are checking that they will need a quick update to recognize our version, but it should now be possible for them to all work with just minor updates by the authors of the tools."

    and another one posted:
    "Right, I haven't used MGE but it sounds like it will need some minor modifications like OBSE did in order to work with the Steam version. The changes we made should make this easy to do for the authors of MGE if they choose to do so though."

    I'll re-check as soon as I can whether MGE now works with the updated Morrowind version.

     
  • Nobody/Anonymous

    I purchased the Steam version of Morrowind on 7/17 and installed MGE (plus additional mods) on 7/18. I can confirm that MGE does work now with the Steam version of Morrowind. And, after back-dating the Morrowind, Bloodmoon, and Tribunal .esm and .bsa files (as mentioned below), all mods seems to work just fine.

     
  • Markus Peter

    Markus Peter - 2009-12-03

    Just wanted to add, for completeness, that this ticket could be closed: There was an update of Morrowing on Steam which fixed compatibility with MGE a few days after this ticket has been opened.

     
  • LizTail

    LizTail - 2010-05-23
    • labels: --> Other in-game errors
    • status: open --> closed-fixed