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From: U.S.Bhalla <bh...@nc...> - 2014-10-16 14:39:39
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Dear Saeed,
Did you have a look at the branch that Vivek Sagar made for his GPU
project? That worked under the current clock structure. I gather he
launched GPU threads from within his section of the code.
The clock itself executes in a single-thread manner.
Best,
Upi
On Wednesday 15 October 2014 01:09 AM, Saeed Shariati wrote:
> Dear All,
>
> The current version of the GPU version, executes in synchronous and single
> thread mode and by each step, executes the GPU kernels and comes back.
> Therefore, the performance significantly reduce. Beside of multithread
> execution, using axonal delay can boost the performance by reducing number
> of kernel call which is quite expensive in GPU execution.
>
> Would you please guide me how to use Clocking mechanism to obtain this
> functionality? For Example I see in Clock::buildTicks() function, the
> variable "stride_" is responsible for this parameter, but it seems that
> this value hard-coded to one (1).
>
> Any clue or guidance would be appreciated.
>
> Thank you,
> Saeed
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