From: U.S.Bhalla <bh...@nc...> - 2014-10-16 14:39:39
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Dear Saeed, Did you have a look at the branch that Vivek Sagar made for his GPU project? That worked under the current clock structure. I gather he launched GPU threads from within his section of the code. The clock itself executes in a single-thread manner. Best, Upi On Wednesday 15 October 2014 01:09 AM, Saeed Shariati wrote: > Dear All, > > The current version of the GPU version, executes in synchronous and single > thread mode and by each step, executes the GPU kernels and comes back. > Therefore, the performance significantly reduce. Beside of multithread > execution, using axonal delay can boost the performance by reducing number > of kernel call which is quite expensive in GPU execution. > > Would you please guide me how to use Clocking mechanism to obtain this > functionality? For Example I see in Clock::buildTicks() function, the > variable "stride_" is responsible for this parameter, but it seems that > this value hard-coded to one (1). > > Any clue or guidance would be appreciated. > > Thank you, > Saeed > ------------------------------------------------------------------------------ > Comprehensive Server Monitoring with Site24x7. > Monitor 10 servers for $9/Month. > Get alerted through email, SMS, voice calls or mobile push notifications. > Take corrective actions from your mobile device. > http://p.sf.net/sfu/Zoho > _______________________________________________ > moose-devel mailing list > moo...@li... > https://lists.sourceforge.net/lists/listinfo/moose-devel |