From: Saeed S. <sd....@gm...> - 2014-10-14 19:40:00
|
Dear All, The current version of the GPU version, executes in synchronous and single thread mode and by each step, executes the GPU kernels and comes back. Therefore, the performance significantly reduce. Beside of multithread execution, using axonal delay can boost the performance by reducing number of kernel call which is quite expensive in GPU execution. Would you please guide me how to use Clocking mechanism to obtain this functionality? For Example I see in Clock::buildTicks() function, the variable "stride_" is responsible for this parameter, but it seems that this value hard-coded to one (1). Any clue or guidance would be appreciated. Thank you, Saeed |