Monkeyx64 Code
Brought to you by:
salvy6735
File | Date | Author | Commit |
---|---|---|---|
CPU | 2010-05-13 | wally4000 | [r3] |
PSP | 2010-05-13 | wally4000 | [r3] |
ICON0.PNG | 2010-05-12 | salvy6735 | [r1] => Initial source of Monkeyx64 |
Makefile | 2010-05-13 | wally4000 | [r3] |
Pic1.png | 2010-05-12 | salvy6735 | [r1] => Initial source of Monkeyx64 |
Source_Notes.txt | 2010-05-12 | salvy6735 | [r1] => Initial source of Monkeyx64 |
StdInc.h | 2010-05-12 | salvy6735 | [r1] => Initial source of Monkeyx64 |
Version.h | 2010-05-12 | salvy6735 | [r1] => Initial source of Monkeyx64 |
main.cpp | 2010-05-13 | salvy6735 | [r2] [~] Removed several unneeded sceDisplayWaitVbla... |
readme.txt | 2010-05-12 | salvy6735 | [r1] => Initial source of Monkeyx64 |
//////////////////////////////////////////////////////// // Monkey 64 v2.0 //////////////////////////////////////////////////////// // Monkey 64 by PSMonkey // -- http://nemo.dcemu.co.uk/ -- // Icon by pochi http://pochistyle.pspwire.net/ // NOTE //////////////////////////////////////////////////////// This emulator is not in an advance state yet. It runs commercial roms but with glitches & speed issues. Please give me time to be able to advance the emulator far enough to play more games at a reasonable speed. Please also do not bother me regarding the speed. It is running off a pure interpreter core which is slow. I will get a dynamic recompiler core in as soon as I can get things much further. // MICROCODE NOTE //////////////////////////////////////////////////////// Please note that before running a rom you must set the proper microcode. If you do not set the proper microcode the game could crash your psp or show up incorrectly. Please see compatibility.html for a list of proper microcodes for each game. // Info //////////////////////////////////////////////////////// Monkey64 is an n64 emulator started from scratch that takes the psp limitations into consideration. The ultimate goal is solid n64 emulation at 30-60fps on the psp. This will not come instantly but maybe 6 months now it will be a reality. At the current time Monkey64 supports a large array of n64 homebrew / PD roms that draw to the framebuffer & commercial roms. While not all commercial roms run & the ones that do are a bit glitchy, things are improving on a daily basis. // Change List //////////////////////////////////////////////////////// - 2.0 - .) Way too much to list, Commercial roms work. .) Fast 3D/SW 2.0, Fast 3D Ext, F3DEX1.0 & F3DEX2.0 Microcodes supported .) Many gfx & Hle issues still exist. Missing a surface clipper & n64 combiner support. .) 4Kb Eeprom supported - (if you wish to use your eeproms from pc emu's, rename them the same as the rom and change the extension to .epr) - 1.0 - .) First Release, Runs a majority of homebrew roms that render directly to the CFB. // To Use //////////////////////////////////////////////////////// 1) Create a folder labeled "n64" on the root of your memory stick. 2) Copy your roms into the "n64" folder (roms MUST NOT be zipped). ..) Example "G:\n64\" (replace G: with your psp drive letter) 3) Copy the files from the folder containing your psp version number ..) Example, 1.0 users will go into "1.0 or 2.0" folder and copy the psp directory to the root of the memory stick. 4) Run the software :) // Controls //////////////////////////////////////////////////////// // Menu Up & Down - Change Selection Left & Right - Change Option X / Cross - Select // In Game Left Trigger & Select - Capture Screenshot (stored in location of eboot.pbp) Select - Exit Emulation // N64 Controls PSP N64 DPad - DPad Analog - Analog Start - Start R Trig - Z Trig If L Trig Held Triangle - C Up Circle - C Right Cross - C Down Square - C Left else Square - L Trig Triangle - R Trig Cross - B Button Circle - A Button // Thanks & Greetings //////////////////////////////////////////////////////// Zilmar & PJ64 Team, Lac, Strmnnrmn, GPF, $n!pR, Wally, Evab3va, Psyco, wraggster, Pochi, Zeenbor, Clessy & all at dcemu!