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File Date Author Commit
 CPU 2010-05-13 wally4000 [r3]
 PSP 2010-05-13 wally4000 [r3]
 ICON0.PNG 2010-05-12 salvy6735 [r1] => Initial source of Monkeyx64
 Makefile 2010-05-13 wally4000 [r3]
 Pic1.png 2010-05-12 salvy6735 [r1] => Initial source of Monkeyx64
 Source_Notes.txt 2010-05-12 salvy6735 [r1] => Initial source of Monkeyx64
 StdInc.h 2010-05-12 salvy6735 [r1] => Initial source of Monkeyx64
 Version.h 2010-05-12 salvy6735 [r1] => Initial source of Monkeyx64
 main.cpp 2010-05-13 salvy6735 [r2] [~] Removed several unneeded sceDisplayWaitVbla...
 readme.txt 2010-05-12 salvy6735 [r1] => Initial source of Monkeyx64

Read Me

////////////////////////////////////////////////////////
// Monkey 64 v2.0
////////////////////////////////////////////////////////
// Monkey 64 by PSMonkey
// -- http://nemo.dcemu.co.uk/ --

// Icon by pochi
http://pochistyle.pspwire.net/

// NOTE 
////////////////////////////////////////////////////////
This emulator is not in an advance state yet. It runs commercial roms but with glitches & speed issues.
Please give me time to be able to advance the emulator far enough to play more games at a reasonable speed.
Please also do not bother me regarding the speed. It is running off a pure interpreter core which
is slow. I will get a dynamic recompiler core in as soon as I can get things much further.

// MICROCODE NOTE
////////////////////////////////////////////////////////
Please note that before running a rom  you must set the proper microcode. If you do not set the proper microcode
the game could crash your psp or show up incorrectly. Please see compatibility.html for a list of proper microcodes
for each game.

// Info
////////////////////////////////////////////////////////
Monkey64 is an n64 emulator started from scratch that takes the psp limitations into consideration. The
ultimate goal is solid n64 emulation at 30-60fps on the psp. This will not come instantly but maybe 6 months 
now it will be a reality.

At the current time Monkey64 supports a large array of n64 homebrew / PD roms that draw to the framebuffer & commercial roms.
While not all commercial roms run & the ones that do are a bit glitchy, things are improving on a daily basis.

// Change List
////////////////////////////////////////////////////////

- 2.0 -
.) Way too much to list, Commercial roms work.
.) Fast 3D/SW 2.0, Fast 3D Ext, F3DEX1.0 & F3DEX2.0 Microcodes supported
.) Many gfx & Hle issues still exist. Missing a surface clipper & n64 combiner support.
.) 4Kb Eeprom supported 
 - (if you wish to use your eeproms from pc emu's, rename them the same as the rom and change the extension to .epr)

- 1.0 -
.) First Release, Runs a majority of homebrew roms that render directly to the CFB.

// To Use
////////////////////////////////////////////////////////
1) Create a folder labeled "n64" on the root of your memory stick.
2) Copy your roms into the "n64" folder (roms MUST NOT be zipped).
..) Example "G:\n64\" (replace G: with your psp drive letter)
3) Copy the files from the folder containing your psp version number
..) Example, 1.0 users will go into "1.0 or 2.0" folder and copy the psp directory to the root of the memory stick.
4) Run the software :)

// Controls
////////////////////////////////////////////////////////

// Menu
Up & Down - Change Selection
Left & Right - Change Option
X / Cross - Select

// In Game
Left Trigger & Select - Capture Screenshot (stored in location of eboot.pbp)
Select - Exit Emulation

// N64 Controls
PSP      N64
DPad   - DPad
Analog - Analog
Start  - Start
R Trig - Z Trig

If L Trig Held
  Triangle - C Up
  Circle   - C Right
  Cross    - C Down
  Square   - C Left
else
  Square   - L Trig
  Triangle - R Trig
  Cross    - B Button
  Circle   - A Button

// Thanks & Greetings
////////////////////////////////////////////////////////
Zilmar & PJ64 Team, Lac, Strmnnrmn, GPF, $n!pR, Wally, Evab3va, Psyco, wraggster, 
Pochi, Zeenbor, Clessy & all at dcemu!
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