Fix RPATH + set version 0.3.4
Only load wizards.exe once for skill names
Introduce better-enums and display actual skill names
Fix cursor images in FONTS.LBX (column major)
Show TERRAIN.LBX (WIP)
Add second occurrence of Noble in EXE:Miscellaneous
Type in CHANGES
Update CHANGES
Fix Linux build
Visualize palettes and cursors from FONTS.LBX
LBX palette pictures
Fix build for AI_category
Update spell data according to Seravy
Eliminate psapi.dll introduced in 0.3.2 again
Fix CoM
Update CHANGES
Update CHANGES and snapshot version
Clean up build configurations
Get spell name from LBX
Ensure Tweaker can find Steam version of MoM and CoM
Finish building tree + eliminate questionmark from caption
Merge branch 'master' into graph-building-tree
Merge branch 'modernize-code'
.gitignore
Full building tree
Graph Building Tree
Working Building Tree
Show actual spell name
Update date in CHANGES
Test SourceTree tool
Make tests run again
Support CoM save files
Update README
Merge branch 'master' of ssh://git.code.sf.net/p/momrtgt/code
Update README
Modernize C++ and Qt code
Fix warnings
Fix crash bugs MinGW and mom version
Already sent this to you on discord but there's a conversation going on here where the slitherine devs seem interested to talk to all major MoM modders so you may wish to speak to them too: https://steamcommunity.com/app/1146370/discussions/0/1743394292532351222/
Thank you for this!!
If we play with neutrals, they would have a wizard's capital... Anyway, attached is the Multiplayer Master of Magic Shell (MMoMS).
Thank you for the super fast reply! wow.. that would be freaky! So far I've managed to take control and even win the game as Barbs in Civ 1 & 2. I've taken control of Barb's in Civ 3 and Call to Power 2 but am yet to try for a win. Even recently took control of the aliens in Alpha Centauri which was very fun abeit extremely unstable haha. However doing the same in Colonization (Indian's) and Master of Magic (Neutrals) didn't seem likely as I've found nothing out there about it. You clearly know your...
Hey Blake, That should be possible yes. It's not there now though. Taking control of the neutrals would require some creativity. The neutrals do not have a wizard's capital after all. Still, it should be doable. Back in the day someone did implement a multiplayer wrapper for MoM. I still have it lying around somewhere.
Hi there, This program looks really cool! Is it possible to switch the player controled faction to one of the other 4 players in your game using this tool? If yes then that leads to some interesting possibilites Eg.. Back in the day using save file editors you could play a very buggy multiplayer Civ1 and Colonization (via continuos play control switching) but I never heard of anyone doing that with MoM. I've been doing a 'playing as barbarian via hacks/cheats' video series in as many civ games as...
you can fix this by running the tweaker from the MoM game directory and adding this bit of code: diff --git a/Platform/MoMProcessCommon.cpp b/Platform/MoMProcessCommon.cpp index 21de48a..00708e6 100644 --- a/Platform/MoMProcessCommon.cpp +++ b/Platform/MoMProcessCommon.cpp @@ -186,8 +186,9 @@ bool MoMProcess::registerResults(bool ok) } if (m_exeFilepath.empty()) { - std::cout << "Could not find LOCAL_DIRECTORY" << std::endl; + std::cout << "Could not find LOCAL_DIRECTORY, assuming current directory"...
Option 1: Click 'Show Tables'. Select 'Hero Data'. Select 'your' hero. Check the checkbox that you want. Option 2: Select 'Units' in the main tree view. Select 'Hero Stats (YOU)'. Select 'Hero Abilities'. Select 's'. Change the ability you want into '1'. In the game, close the view on your hero if it was open. And open it again. It should show the new ability.
Option 1: Click 'Show Tables'. Select 'Hero Data'. Select 'your' hero. Check the checkbox that you want. Option 2: Select 'Units' in the main tree view. Select 'Hero Stats (YOU)'. Select 'Hero Abilities'. Select 's'. Change the ability you want into '1'.
First click 'Connect' to connect to your game. Option 1: Click 'Show Tables'. Select 'Hero Data'. Select 'your' hero. Check the checkbox that you want. Option 2: Select 'Units' in the main tree view. Select 'Hero Stats (YOU)'. Select 'Hero Abilities'. Select 's'. Change the ability you want into '1'.
Option 1: Click 'Show Tables'. Select 'Hero Data'. Select 'your' hero. Check the checkbox that you want. Option 2: Select 'Units' in the main tree view. Select 'Hero Stats (YOU)'. Select 'Hero Abilities'. Select 's'. Change the ability you want into '1'.
No Problem, thanks for responding to it at all! Would you mind very briefly describing how? I know how to give Heroes standard abilities, such as Might , Prayermaster etc. But the only way I could get any of the special innate abilities was just by using heroes that already had them, such as just working on Mortu the Death Knight if I want armor piercing.
Hi Bob, Sorry that I'm only noticing your comment now. And yes, the tweaker allows you to edit those hero abilities directly.
Is it possible to give heroes abilities such as first strike, armor piercing, thrown attacks, or magic immunity?
* Recognize Seravy's v1.50+ and v5.00+ and show proper game data fields.
Manage Cities doesn't work correctly [Question]
Tweaker cannot find LOCAL_DIRECTORY
Tweaker cannot find LOCAL_DIRECTORY
Changing max pop 25 doesn't seem to work [Question]
Customize enemy wizards at least partially (starting race, spellbooks) [b0rsuk, Catwalk, kyrub]
Diplomacy take 2 [Seravy]
Only repop lairs that are unoccupied [Question]
Diplomacy take 2 [Seravy]
Diplomacy take 2 [Seravy]
Diplomacy take 2 [Seravy]
Diplomacy take 2 [Seravy]
Use initial spell selection dialog to actally select spells [Question]
Last minute update to CHANGES.TXT (after release)
Uploaded the fix - still untested.
Information added.
Fill in unknown diplomatic relations [Seravy]
Resources are missing in tweaker 0.2.8 [Question]
Resources are missing in tweaker 0.2.8 [Question]
Verified that after downloading all resources are properly visible.
Fix font and size for initial spells
More .gitignore
Add tweaker version to caption
Fix fonts and sizing
Ensure table refresh
[FIX] Make level bonus tweaking work consistently
[33] Fill in unknown diplomatic relations [Seravy]
[Upgrade to VS2010] Improve fonts
[FIX] Item data realm headers
[35] Only repop lairs that are unoccupied [Ques...
Ignore .out files
Mark as 0.2.9
[FIX] Allow large images to be processed
Tweaker cannot find connected game directory [Zamboni]
Combat advisor which will show you how much damage you should expect to inflict and suffer if you were to attack the unit you mouse over [Catwalk]
Change research bonus with number of books [letsdance]
Make unrest table editable [letsdance]
Add new memory locations by giving Tweaker the data segment address (accepting hex input) and format (ie. str, byte, word, boolean array) [Jtm]
Fill in unknown diplomatic relations [Seravy]
Added information to the tweaker, although not listing what the values actually ...