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Some basics [ENG]

What Mollino is :

  • a universal software : it doesn't "know" what you will do with it. You know, that's what counts.

  • a solid (/mesh), non destructive modeler

  • a non-oriented space : no ground, no sky, plan or section view is what you choose to name it, and how you configure it. Basically, every cut view will be performed by a wireframe object. This will allow complete customization of the cut.

  • a customizable building dynamic database (lengths, surfaces, volumes, duration, layers, classes, material) where you can add as much properties as you want. Any display can be property-based, regardless of what it is.

  • a set of semantic non-destructive tools : if you mean "cut", then it finds a way to cut what you told it to cut. These tools can be fine-tuned, assembled, queued, in an user-friendly way of scripting, by the user.

  • when some action has been done upon a set of objects, it is not only possible to cancel, but also to change the type of action (boolean can become parenting, for example).

  • eventually exporting in IFC (universal building description) format, but not limited to this purpose.

  • "walls", "floors", "shells", etc, will be possible by creating complex 2d profiles. Name it what you want. Use it as you want !

What Mollino is not :

  • a library : however, a web based collaborative database could be created.

  • a professionnal tool : the user chooses how he/she uses it, and it can be in a professionnal way or not

  • a guide to good building : errors are visible, not automatically corrected.

  • a Lego kit : tools are not parametrical objects (this function is not a tool but a script). Tools only tell what they can do for you, not what you should use them for.

Posted by Martinlucas 2013-10-25

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