Update of /cvsroot/moeng/BBRpg/data/scripts
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv510/data/scripts
Modified Files:
BBRpgLang.lua Jail.lua
Log Message:
Changed the engine back to using gui.dat now that the corruption problem has been solved.
Index: BBRpgLang.lua
===================================================================
RCS file: /cvsroot/moeng/BBRpg/data/scripts/BBRpgLang.lua,v
retrieving revision 1.35
retrieving revision 1.36
diff -u -d -r1.35 -r1.36
--- BBRpgLang.lua 8 Jul 2004 21:40:45 -0000 1.35
+++ BBRpgLang.lua 9 Feb 2007 15:29:31 -0000 1.36
@@ -320,7 +320,7 @@
{{"{PLAYER}", "It's a washstand."}},
},
Toilet = {
- {{"{PLAYER}", "It's a toilet. Dawm, it's dirty."}},
+ {{"{PLAYER}", "It's a toilet. Damn, it's dirty."}},
},
Clock = {
{{"{PLAYER}", "It's a clock."}},
Index: Jail.lua
===================================================================
RCS file: /cvsroot/moeng/BBRpg/data/scripts/Jail.lua,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -d -r1.8 -r1.9
--- Jail.lua 13 Apr 2004 12:26:08 -0000 1.8
+++ Jail.lua 9 Feb 2007 15:29:31 -0000 1.9
@@ -28,8 +28,8 @@
self:spawn(ElecDoor, 14, 35);
self:spawn(ElecDoor, 16, 35);
self:spawn(ElecDoor, 18, 35);
- obj = self:spawn(ElecDoor, 47, 13); obj.isLocked = true
- obj = self:spawn(ElecDoor, 44, 49); obj.isLocked = true
+ obj = self:spawn(ElecDoor, 47, 13); obj.isLocked = true
+ obj = self:spawn(ElecDoor, 44, 49); obj.isLocked = true
obj = self:spawn(ElecDoor, 54, 49); obj.isLocked = true
obj = self:spawn(ElecDoor, 37, 35); obj.isLocked = true
obj = self:spawn(ElecDoor, 25, 35); obj.isLocked = true
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