Update of /cvsroot/moeng/BBRpg/data/scripts
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10017/data/scripts
Modified Files:
BBRpgLang.lua BBRpgLangDutch.lua Sewers.lua
Log Message:
- Changed a spellingmistake and added several things to the TODO list
Index: BBRpgLang.lua
===================================================================
RCS file: /cvsroot/moeng/BBRpg/data/scripts/BBRpgLang.lua,v
retrieving revision 1.32
retrieving revision 1.33
diff -C2 -d -r1.32 -r1.33
*** BBRpgLang.lua 13 Jan 2004 16:32:35 -0000 1.32
--- BBRpgLang.lua 7 Feb 2004 18:30:00 -0000 1.33
***************
*** 180,184 ****
{"Brian", "Okay, let's get to business. We must prevent the outbreak of the Fourth World War!"},
{"Elwood", "But how?"},
! {"Brian", "Al I need are my mini-rocket engines, and give them to Lee!"},
{"Jake", "Who's Lee?"},
{"Brian", "He's the one who is going to launch the mini attack satelite."},
--- 180,184 ----
{"Brian", "Okay, let's get to business. We must prevent the outbreak of the Fourth World War!"},
{"Elwood", "But how?"},
! {"Brian", "All I need are my mini-rocket engines, and give them to Lee!"},
{"Jake", "Who's Lee?"},
{"Brian", "He's the one who is going to launch the mini attack satelite."},
***************
*** 383,386 ****
--- 383,392 ----
{{"{PLAYER}", "Het is een lantaarnpaal."}},
},
+ FenceToCells = {
+ {{"{PLAYER}", "Damn, this fence blocks the way to the prison. We need to find a way to open it."}},
+ },
+ FenceToLevers = {
+ {{"{PLAYER}", "According to the map there should be some levers on the other side of this fence."}},
+ },
};
Index: BBRpgLangDutch.lua
===================================================================
RCS file: /cvsroot/moeng/BBRpg/data/scripts/BBRpgLangDutch.lua,v
retrieving revision 1.7
retrieving revision 1.8
diff -C2 -d -r1.7 -r1.8
*** BBRpgLangDutch.lua 13 Jan 2004 16:32:35 -0000 1.7
--- BBRpgLangDutch.lua 7 Feb 2004 18:30:01 -0000 1.8
***************
*** 368,372 ****
},
Lamppost = {
! {{"{PLAYER}", "It's a lamppost."}},
},
};
--- 368,378 ----
},
Lamppost = {
! {{"{PLAYER}", "Het is een lantaarnpaal."}},
! },
! FenceToCells = {
! {{"{PLAYER}", "Verdorie, dit hek verspert de weg naar de gevangenis. We moeten een manier vinden om hem te openen."}},
! },
! FenceToLevers = {
! {{"{PLAYER}", "Volgens de kaart zouden er aan de andere kant van dit hek hendels moeten zijn."}},
},
};
Index: Sewers.lua
===================================================================
RCS file: /cvsroot/moeng/BBRpg/data/scripts/Sewers.lua,v
retrieving revision 1.17
retrieving revision 1.18
diff -C2 -d -r1.17 -r1.18
*** Sewers.lua 13 Jan 2004 16:32:35 -0000 1.17
--- Sewers.lua 7 Feb 2004 18:30:01 -0000 1.18
***************
*** 11,14 ****
--- 11,15 ----
init = function(self)
local fence1;
+ local obj;
Map.init(self, "data/maps/sewers1.map")
***************
*** 22,26 ****
self:spawn(FenceH5, 131, 47);
self:spawn(FenceH3, 136, 98);
! self:spawn(FenceV8, 52, 83);
self:spawn(FenceV8, 153, 83);
self:spawn(FenceV8, 128, 83);
--- 23,27 ----
self:spawn(FenceH5, 131, 47);
self:spawn(FenceH3, 136, 98);
! obj = self:spawn(FenceV8, 52, 83); obj.convTableKeyword = "FenceToLevers";
self:spawn(FenceV8, 153, 83);
self:spawn(FenceV8, 128, 83);
***************
*** 33,37 ****
self.fence1 = self:spawn(FenceH3, 35, 38);
self.fence2 = self:spawn(FenceH3, 60, 28);
! self.fence3 = self:spawn(FenceH7, 95, 26);
self.fence4 = self:spawn(FenceH3, 35, 72);
self.lever1 = self:spawn(Lever , 21, 21);
--- 34,38 ----
self.fence1 = self:spawn(FenceH3, 35, 38);
self.fence2 = self:spawn(FenceH3, 60, 28);
! self.fence3 = self:spawn(FenceH7, 95, 26); self.fence3.convTableKeyword = "FenceToPrison";
self.fence4 = self:spawn(FenceH3, 35, 72);
self.lever1 = self:spawn(Lever , 21, 21);
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