[Moeng-cvs] BBRpg/data/scripts Forest.lua, NONE, 1.1 BBRpg.lua, 1.28, 1.29 MainMenu.lua, 1.34, 1.35
Status: Alpha
Brought to you by:
b_lindeijer
From: Bjørn L. <b_l...@us...> - 2007-02-13 01:49:25
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Update of /cvsroot/moeng/BBRpg/data/scripts In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv27860/data/scripts Modified Files: BBRpg.lua MainMenu.lua Added Files: Forest.lua Log Message: Added support for loading current Tiled maps to this old engine version. --- NEW FILE: Forest.lua --- -- -- The forest map (for testing of Tiled maps) -- import("Map.lua") Forest = Map:subclass { name = "Forest"; init = function(self) Map.init(self, "forest.tmx") end; defaultproperties = { } } Index: MainMenu.lua =================================================================== RCS file: /cvsroot/moeng/BBRpg/data/scripts/MainMenu.lua,v retrieving revision 1.34 retrieving revision 1.35 diff -u -d -r1.34 -r1.35 --- MainMenu.lua 13 Jan 2004 16:32:35 -0000 1.34 +++ MainMenu.lua 13 Feb 2007 01:49:21 -0000 1.35 @@ -24,7 +24,7 @@ ActionCallFunction(elwood.addToInventory, elwood, cityMap.walkieTalkie), ActionSetPosition(elwood, 94, 73, DIR_UP, cityMap), -- ActionSetPosition(elwood, 37, 12, DIR_UP, cityMap), --- ActionSetPosition(elwood, 34, 65, DIR_UP, cellsMap), +-- ActionSetPosition(elwood, 10, 20, DIR_UP, forestMap), ActionSetPosition(jake, 93, 73, DIR_UP, cityMap), ActionSetCameraTarget(elwood, false), ActionSetPosition(copcar, 88, 77), Index: BBRpg.lua =================================================================== RCS file: /cvsroot/moeng/BBRpg/data/scripts/BBRpg.lua,v retrieving revision 1.28 retrieving revision 1.29 diff -u -d -r1.28 -r1.29 --- BBRpg.lua 8 Jul 2004 21:40:45 -0000 1.28 +++ BBRpg.lua 13 Feb 2007 01:49:21 -0000 1.29 @@ -19,6 +19,8 @@ m_import_tile_bmp("jail_tiles.bmp", 24, 24, 0) m_import_tile_bmp("tiles_subcity.bmp", 24, 24, 0) m_import_tile_bmp("tiles_sewers.bmp", 24, 24, 0) + --m_import_tile_bmp("tiles_forest.bmp", 24, 24, 0) + --m_import_tile_bmp("tiles_obstacle.bmp", 24, 24, 0) -- Load the maps cityMap = City() @@ -28,6 +30,7 @@ jakesMap = JakesPlace() cellsMap = Cells() restMap = RestPlace() + --forestMap = Forest() -- Links between portals cityMap.jakePortal:linkToPortal(jakesMap.doorPortal) |