[Moeng-cvs] BBRpg/data/scripts BBRpgLang.lua,1.30,1.30.2.1 BBRpgLangDutch.lua,1.5,1.5.2.1 MessPile.l
Status: Alpha
Brought to you by:
b_lindeijer
From: <b_l...@us...> - 2004-01-08 23:43:26
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Update of /cvsroot/moeng/BBRpg/data/scripts In directory sc8-pr-cvs1:/tmp/cvs-serv9445/data/scripts Modified Files: Tag: bbrpg BBRpgLang.lua BBRpgLangDutch.lua MessPile.lua Log Message: Fix voor max inventory problem (for BBRpg only) Index: BBRpgLang.lua =================================================================== RCS file: /cvsroot/moeng/BBRpg/data/scripts/BBRpgLang.lua,v retrieving revision 1.30 retrieving revision 1.30.2.1 diff -C2 -d -r1.30 -r1.30.2.1 *** BBRpgLang.lua 4 Jan 2004 02:29:19 -0000 1.30 --- BBRpgLang.lua 8 Jan 2004 23:43:23 -0000 1.30.2.1 *************** *** 290,293 **** --- 290,296 ---- {"{PLAYER}", "Damn, these levers are rusty. I can't pull them... Maybe Elwood can."}, }, + InventoryFullAtRockets = { + {"{PLAYER}", "Ah, there are the mini-rocket engines! But alas, I am already carrying all I can."}, + }, -- Conversation tables. Used for random events. Index: BBRpgLangDutch.lua =================================================================== RCS file: /cvsroot/moeng/BBRpg/data/scripts/BBRpgLangDutch.lua,v retrieving revision 1.5 retrieving revision 1.5.2.1 diff -C2 -d -r1.5 -r1.5.2.1 *** BBRpgLangDutch.lua 4 Jan 2004 13:17:20 -0000 1.5 --- BBRpgLangDutch.lua 8 Jan 2004 23:43:23 -0000 1.5.2.1 *************** *** 279,282 **** --- 279,285 ---- {"{PLAYER}", "Aargh, deze hendel is roestig. Ik krijg hem niet om. Misschien lukt Elwood dit."}, }, + InventoryFullAtRockets = { + {"{PLAYER}", "Ah, daar zijn de mini-raket motoren! Maar helaas, ik heb al teveel bij me."}, + }, -- Conversation tables. Used for random events. Index: MessPile.lua =================================================================== RCS file: /cvsroot/moeng/BBRpg/data/scripts/MessPile.lua,v retrieving revision 1.9.2.1 retrieving revision 1.9.2.2 diff -C2 -d -r1.9.2.1 -r1.9.2.2 *** MessPile.lua 6 Jan 2004 23:16:33 -0000 1.9.2.1 --- MessPile.lua 8 Jan 2004 23:43:23 -0000 1.9.2.2 *************** *** 26,30 **** bPlaceable = true; activatedBy = function(self, obj) ! if self.containsEngines then ActionController:addSequence{ ActionExModeOn(), --- 26,37 ---- bPlaceable = true; activatedBy = function(self, obj) ! if (self.containsEngines) then ! if (table.getn(obj.inventory) >= 3) then ! ActionController:addSequence{ ! ActionConversation(lang:getConv("InventoryFullAtRockets")), ! } ! return ! end ! ActionController:addSequence{ ActionExModeOn(), |