From: Nathan D. <na...@ch...> - 2002-11-18 18:01:55
|
Jeremy: Wow, this is great. I'll have to give it another look to make substantive comments, but this is fantastic. BTW, do you have a SourceForge ID? You're not even listed on the project team there ;) - n -----Original Message----- From: mod...@li... [mailto:mod...@li...]On Behalf Of Jeremy Firsenbaum Sent: Monday, November 18, 2002 9:49 AM To: modus devs Subject: [Modus-devs] Modus Developer's Guide Gentlemen It seems to me that we're in need of terminological clarity. There are still some facets of the redesigned framework we do not have a handle on, and much of the debate this past week has been about the meaning of the content object model. To this end I have put together a document that describes the code base as it currently stands. This is not meant to be prescriptive in any way - much of the design is still up for grabs in my opinion. I've tweaked things half a dozen times in the past week alone after some great suggestions by Nathan and Sean. I hope this addresses many of the concerns Nathan raised on Friday, some of which Sean has already addressed. Just writing this has caused be to get much clearer on what I've done - see the lengthy note on the contentType declaration in the Descriptors section. What I hope is that this will provide some grounding to our discussions and allow us to solidify the architecture so that we can concentrate on implementation. In other words, if we build a near-operational developer's guide, then we can easily build an operational framework - as Hal Helms always insists: code your documentation. -Jeremy |