From: <rel...@us...> - 2008-10-13 14:26:27
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Revision: 227 http://modplug.svn.sourceforge.net/modplug/?rev=227&view=rev Author: relabsoluness Date: 2008-10-13 14:25:58 +0000 (Mon, 13 Oct 2008) Log Message: ----------- + Added SoundTouch library to SVN(LGPL); to be used for time stretching. Added Paths: ----------- trunk/OpenMPT/soundtouch/ trunk/OpenMPT/soundtouch/3dnow_win.cpp trunk/OpenMPT/soundtouch/AAFilter.cpp trunk/OpenMPT/soundtouch/AAFilter.h trunk/OpenMPT/soundtouch/BPMDetect.h trunk/OpenMPT/soundtouch/COPYING.TXT trunk/OpenMPT/soundtouch/FIFOSampleBuffer.cpp trunk/OpenMPT/soundtouch/FIFOSampleBuffer.h trunk/OpenMPT/soundtouch/FIFOSamplePipe.h trunk/OpenMPT/soundtouch/FIRFilter.cpp trunk/OpenMPT/soundtouch/FIRFilter.h trunk/OpenMPT/soundtouch/README.html trunk/OpenMPT/soundtouch/RateTransposer.cpp trunk/OpenMPT/soundtouch/RateTransposer.h trunk/OpenMPT/soundtouch/STTypes.h trunk/OpenMPT/soundtouch/SoundTouch.cpp trunk/OpenMPT/soundtouch/SoundTouch.h trunk/OpenMPT/soundtouch/TDStretch.cpp trunk/OpenMPT/soundtouch/TDStretch.h trunk/OpenMPT/soundtouch/cpu_detect.h trunk/OpenMPT/soundtouch/cpu_detect_x86_win.cpp trunk/OpenMPT/soundtouch/mmx_optimized.cpp trunk/OpenMPT/soundtouch/soundtouch-1.3.1.zip trunk/OpenMPT/soundtouch/soundtouch.vcproj trunk/OpenMPT/soundtouch/sse_optimized.cpp Added: trunk/OpenMPT/soundtouch/3dnow_win.cpp =================================================================== --- trunk/OpenMPT/soundtouch/3dnow_win.cpp (rev 0) +++ trunk/OpenMPT/soundtouch/3dnow_win.cpp 2008-10-13 14:25:58 UTC (rev 227) @@ -0,0 +1,350 @@ +//////////////////////////////////////////////////////////////////////////////// +/// +/// Win32 version of the AMD 3DNow! optimized routines for AMD K6-2/Athlon +/// processors. All 3DNow! optimized functions have been gathered into this +/// single source code file, regardless to their class or original source code +/// file, in order to ease porting the library to other compiler and processor +/// platforms. +/// +/// By the way; the performance gain depends heavily on the CPU generation: On +/// K6-2 these routines provided speed-up of even 2.4 times, while on Athlon the +/// difference to the original routines stayed at unremarkable 8%! Such a small +/// improvement on Athlon is due to 3DNow can perform only two operations in +/// parallel, and obviously also the Athlon FPU is doing a very good job with +/// the standard C floating point routines! Here these routines are anyway, +/// although it might not be worth the effort to convert these to GCC platform, +/// for Athlon CPU at least. The situation is different regarding the SSE +/// optimizations though, thanks to the four parallel operations of SSE that +/// already make a difference. +/// +/// This file is to be compiled in Windows platform with Microsoft Visual C++ +/// Compiler. Please see '3dnow_gcc.cpp' for the gcc compiler version for all +/// GNU platforms (if file supplied). +/// +/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++ +/// 6.0 processor pack" update to support 3DNow! instruction set. The update is +/// available for download at Microsoft Developers Network, see here: +/// http://msdn.microsoft.com/vstudio/downloads/tools/ppack/default.aspx +/// +/// If the above URL is expired or removed, go to "http://msdn.microsoft.com" and +/// perform a search with keywords "processor pack". +/// +/// Author : Copyright (c) Olli Parviainen +/// Author e-mail : oparviai 'at' iki.fi +/// SoundTouch WWW: http://www.surina.net/soundtouch +/// +//////////////////////////////////////////////////////////////////////////////// +// +// Last changed : $Date: 2006/02/05 16:44:06 $ +// File revision : $Revision: 1.10 $ +// +// $Id: 3dnow_win.cpp,v 1.10 2006/02/05 16:44:06 Olli Exp $ +// +//////////////////////////////////////////////////////////////////////////////// +// +// License : +// +// SoundTouch audio processing library +// Copyright (c) Olli Parviainen +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +//////////////////////////////////////////////////////////////////////////////// + +#include "cpu_detect.h" +#include "STTypes.h" + +#ifndef WIN32 +#error "wrong platform - this source code file is exclusively for Win32 platform" +#endif + +using namespace soundtouch; + +#ifdef ALLOW_3DNOW +// 3DNow! routines available only with float sample type + +////////////////////////////////////////////////////////////////////////////// +// +// implementation of 3DNow! optimized functions of class 'TDStretch3DNow' +// +////////////////////////////////////////////////////////////////////////////// + +#include "TDStretch.h" +#include <limits.h> + +// these are declared in 'TDStretch.cpp' +extern int scanOffsets[4][24]; + + +// Calculates cross correlation of two buffers +double TDStretch3DNow::calcCrossCorrStereo(const float *pV1, const float *pV2) const +{ + uint overlapLengthLocal = overlapLength; + float corr; + + // Calculates the cross-correlation value between 'pV1' and 'pV2' vectors + /* + c-pseudocode: + + corr = 0; + for (i = 0; i < overlapLength / 4; i ++) + { + corr += pV1[0] * pV2[0]; + pV1[1] * pV2[1]; + pV1[2] * pV2[2]; + pV1[3] * pV2[3]; + pV1[4] * pV2[4]; + pV1[5] * pV2[5]; + pV1[6] * pV2[6]; + pV1[7] * pV2[7]; + + pV1 += 8; + pV2 += 8; + } + */ + + _asm + { + // give prefetch hints to CPU of what data are to be needed soonish. + // give more aggressive hints on pV1 as that changes more between different calls + // while pV2 stays the same. + prefetch [pV1] + prefetch [pV2] + prefetch [pV1 + 32] + + mov eax, dword ptr pV2 + mov ebx, dword ptr pV1 + + pxor mm0, mm0 + + mov ecx, overlapLengthLocal + shr ecx, 2 // div by four + + loop1: + movq mm1, [eax] + prefetch [eax + 32] // give a prefetch hint to CPU what data are to be needed soonish + pfmul mm1, [ebx] + prefetch [ebx + 64] // give a prefetch hint to CPU what data are to be needed soonish + + movq mm2, [eax + 8] + pfadd mm0, mm1 + pfmul mm2, [ebx + 8] + + movq mm3, [eax + 16] + pfadd mm0, mm2 + pfmul mm3, [ebx + 16] + + movq mm4, [eax + 24] + pfadd mm0, mm3 + pfmul mm4, [ebx + 24] + + add eax, 32 + pfadd mm0, mm4 + add ebx, 32 + + dec ecx + jnz loop1 + + // add halfs of mm0 together and return the result. + // note: mm1 is used as a dummy parameter only, we actually don't care about it's value + pfacc mm0, mm1 + movd corr, mm0 + femms + } + + return corr; +} + + + + +////////////////////////////////////////////////////////////////////////////// +// +// implementation of 3DNow! optimized functions of class 'FIRFilter' +// +////////////////////////////////////////////////////////////////////////////// + +#include "FIRFilter.h" + +FIRFilter3DNow::FIRFilter3DNow() : FIRFilter() +{ + filterCoeffsUnalign = NULL; +} + + +FIRFilter3DNow::~FIRFilter3DNow() +{ + delete[] filterCoeffsUnalign; +} + + +// (overloaded) Calculates filter coefficients for 3DNow! routine +void FIRFilter3DNow::setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor) +{ + uint i; + float fDivider; + + FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor); + + // Scale the filter coefficients so that it won't be necessary to scale the filtering result + // also rearrange coefficients suitably for 3DNow! + // Ensure that filter coeffs array is aligned to 16-byte boundary + delete[] filterCoeffsUnalign; + filterCoeffsUnalign = new float[2 * newLength + 4]; + filterCoeffsAlign = (float *)(((uint)filterCoeffsUnalign + 15) & -16); + + fDivider = (float)resultDivider; + + // rearrange the filter coefficients for mmx routines + for (i = 0; i < newLength; i ++) + { + filterCoeffsAlign[2 * i + 0] = + filterCoeffsAlign[2 * i + 1] = coeffs[i + 0] / fDivider; + } +} + + +// 3DNow!-optimized version of the filter routine for stereo sound +uint FIRFilter3DNow::evaluateFilterStereo(float *dest, const float *src, const uint numSamples) const +{ + float *filterCoeffsLocal = filterCoeffsAlign; + uint count = (numSamples - length) & -2; + uint lengthLocal = length / 4; + + assert(length != 0); + assert(count % 2 == 0); + + /* original code: + + double suml1, suml2; + double sumr1, sumr2; + uint i, j; + + for (j = 0; j < count; j += 2) + { + const float *ptr; + + suml1 = sumr1 = 0.0; + suml2 = sumr2 = 0.0; + ptr = src; + filterCoeffsLocal = filterCoeffs; + for (i = 0; i < lengthLocal; i ++) + { + // unroll loop for efficiency. + + suml1 += ptr[0] * filterCoeffsLocal[0] + + ptr[2] * filterCoeffsLocal[2] + + ptr[4] * filterCoeffsLocal[4] + + ptr[6] * filterCoeffsLocal[6]; + + sumr1 += ptr[1] * filterCoeffsLocal[1] + + ptr[3] * filterCoeffsLocal[3] + + ptr[5] * filterCoeffsLocal[5] + + ptr[7] * filterCoeffsLocal[7]; + + suml2 += ptr[8] * filterCoeffsLocal[0] + + ptr[10] * filterCoeffsLocal[2] + + ptr[12] * filterCoeffsLocal[4] + + ptr[14] * filterCoeffsLocal[6]; + + sumr2 += ptr[9] * filterCoeffsLocal[1] + + ptr[11] * filterCoeffsLocal[3] + + ptr[13] * filterCoeffsLocal[5] + + ptr[15] * filterCoeffsLocal[7]; + + ptr += 16; + filterCoeffsLocal += 8; + } + dest[0] = (float)suml1; + dest[1] = (float)sumr1; + dest[2] = (float)suml2; + dest[3] = (float)sumr2; + + src += 4; + dest += 4; + } + + */ + _asm + { + mov eax, dword ptr dest + mov ebx, dword ptr src + mov edx, count + shr edx, 1 + + loop1: + // "outer loop" : during each round 2*2 output samples are calculated + prefetch [ebx] // give a prefetch hint to CPU what data are to be needed soonish + prefetch [filterCoeffsLocal] // give a prefetch hint to CPU what data are to be needed soonish + + mov esi, ebx + mov edi, filterCoeffsLocal + pxor mm0, mm0 + pxor mm1, mm1 + mov ecx, lengthLocal + + loop2: + // "inner loop" : during each round four FIR filter taps are evaluated for 2*2 output samples + movq mm2, [edi] + movq mm3, mm2 + prefetch [edi + 32] // give a prefetch hint to CPU what data are to be needed soonish + pfmul mm2, [esi] + prefetch [esi + 32] // give a prefetch hint to CPU what data are to be needed soonish + pfmul mm3, [esi + 8] + + movq mm4, [edi + 8] + movq mm5, mm4 + pfadd mm0, mm2 + pfmul mm4, [esi + 8] + pfadd mm1, mm3 + pfmul mm5, [esi + 16] + + movq mm2, [edi + 16] + movq mm6, mm2 + pfadd mm0, mm4 + pfmul mm2, [esi + 16] + pfadd mm1, mm5 + pfmul mm6, [esi + 24] + + movq mm3, [edi + 24] + movq mm7, mm3 + pfadd mm0, mm2 + pfmul mm3, [esi + 24] + pfadd mm1, mm6 + pfmul mm7, [esi + 32] + add esi, 32 + pfadd mm0, mm3 + add edi, 32 + pfadd mm1, mm7 + + dec ecx + jnz loop2 + + movq [eax], mm0 + add ebx, 16 + movq [eax + 8], mm1 + add eax, 16 + + dec edx + jnz loop1 + + femms + } + + return count; +} + + +#endif // ALLOW_3DNOW Added: trunk/OpenMPT/soundtouch/AAFilter.cpp =================================================================== --- trunk/OpenMPT/soundtouch/AAFilter.cpp (rev 0) +++ trunk/OpenMPT/soundtouch/AAFilter.cpp 2008-10-13 14:25:58 UTC (rev 227) @@ -0,0 +1,184 @@ +//////////////////////////////////////////////////////////////////////////////// +/// +/// FIR low-pass (anti-alias) filter with filter coefficient design routine and +/// MMX optimization. +/// +/// Anti-alias filter is used to prevent folding of high frequencies when +/// transposing the sample rate with interpolation. +/// +/// Author : Copyright (c) Olli Parviainen +/// Author e-mail : oparviai 'at' iki.fi +/// SoundTouch WWW: http://www.surina.net/soundtouch +/// +//////////////////////////////////////////////////////////////////////////////// +// +// Last changed : $Date: 2006/02/05 16:44:06 $ +// File revision : $Revision: 1.9 $ +// +// $Id: AAFilter.cpp,v 1.9 2006/02/05 16:44:06 Olli Exp $ +// +//////////////////////////////////////////////////////////////////////////////// +// +// License : +// +// SoundTouch audio processing library +// Copyright (c) Olli Parviainen +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +//////////////////////////////////////////////////////////////////////////////// + +#include <memory.h> +#include <assert.h> +#include <math.h> +#include <stdlib.h> +#include "AAFilter.h" +#include "FIRFilter.h" + +using namespace soundtouch; + +#define PI 3.141592655357989 +#define TWOPI (2 * PI) + +/***************************************************************************** + * + * Implementation of the class 'AAFilter' + * + *****************************************************************************/ + +AAFilter::AAFilter(const uint length) +{ + pFIR = FIRFilter::newInstance(); + cutoffFreq = 0.5; + setLength(length); +} + + + +AAFilter::~AAFilter() +{ + delete pFIR; +} + + + +// Sets new anti-alias filter cut-off edge frequency, scaled to +// sampling frequency (nyquist frequency = 0.5). +// The filter will cut frequencies higher than the given frequency. +void AAFilter::setCutoffFreq(const double newCutoffFreq) +{ + cutoffFreq = newCutoffFreq; + calculateCoeffs(); +} + + + +// Sets number of FIR filter taps +void AAFilter::setLength(const uint newLength) +{ + length = newLength; + calculateCoeffs(); +} + + + +// Calculates coefficients for a low-pass FIR filter using Hamming window +void AAFilter::calculateCoeffs() +{ + uint i; + double cntTemp, temp, tempCoeff,h, w; + double fc2, wc; + double scaleCoeff, sum; + double *work; + SAMPLETYPE *coeffs; + + assert(length > 0); + assert(length % 4 == 0); + assert(cutoffFreq >= 0); + assert(cutoffFreq <= 0.5); + + work = new double[length]; + coeffs = new SAMPLETYPE[length]; + + fc2 = 2.0 * cutoffFreq; + wc = PI * fc2; + tempCoeff = TWOPI / (double)length; + + sum = 0; + for (i = 0; i < length; i ++) + { + cntTemp = (double)i - (double)(length / 2); + + temp = cntTemp * wc; + if (temp != 0) + { + h = fc2 * sin(temp) / temp; // sinc function + } + else + { + h = 1.0; + } + w = 0.54 + 0.46 * cos(tempCoeff * cntTemp); // hamming window + + temp = w * h; + work[i] = temp; + + // calc net sum of coefficients + sum += temp; + } + + // ensure the sum of coefficients is larger than zero + assert(sum > 0); + + // ensure we've really designed a lowpass filter... + assert(work[length/2] > 0); + assert(work[length/2 + 1] > -1e-6); + assert(work[length/2 - 1] > -1e-6); + + // Calculate a scaling coefficient in such a way that the result can be + // divided by 16384 + scaleCoeff = 16384.0f / sum; + + for (i = 0; i < length; i ++) + { + // scale & round to nearest integer + temp = work[i] * scaleCoeff; + temp += (temp >= 0) ? 0.5 : -0.5; + // ensure no overfloods + assert(temp >= -32768 && temp <= 32767); + coeffs[i] = (SAMPLETYPE)temp; + } + + // Set coefficients. Use divide factor 14 => divide result by 2^14 = 16384 + pFIR->setCoefficients(coeffs, length, 14); + + delete[] work; + delete[] coeffs; +} + + +// Applies the filter to the given sequence of samples. +// Note : The amount of outputted samples is by value of 'filter length' +// smaller than the amount of input samples. +uint AAFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const +{ + return pFIR->evaluate(dest, src, numSamples, numChannels); +} + + +uint AAFilter::getLength() const +{ + return pFIR->getLength(); +} Added: trunk/OpenMPT/soundtouch/AAFilter.h =================================================================== --- trunk/OpenMPT/soundtouch/AAFilter.h (rev 0) +++ trunk/OpenMPT/soundtouch/AAFilter.h 2008-10-13 14:25:58 UTC (rev 227) @@ -0,0 +1,91 @@ +//////////////////////////////////////////////////////////////////////////////// +/// +/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo +/// while maintaining the original pitch by using a time domain WSOLA-like method +/// with several performance-increasing tweaks. +/// +/// Anti-alias filter is used to prevent folding of high frequencies when +/// transposing the sample rate with interpolation. +/// +/// Author : Copyright (c) Olli Parviainen +/// Author e-mail : oparviai 'at' iki.fi +/// SoundTouch WWW: http://www.surina.net/soundtouch +/// +//////////////////////////////////////////////////////////////////////////////// +// +// Last changed : $Date: 2006/02/05 16:44:06 $ +// File revision : $Revision: 1.10 $ +// +// $Id: AAFilter.h,v 1.10 2006/02/05 16:44:06 Olli Exp $ +// +//////////////////////////////////////////////////////////////////////////////// +// +// License : +// +// SoundTouch audio processing library +// Copyright (c) Olli Parviainen +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +//////////////////////////////////////////////////////////////////////////////// + +#ifndef AAFilter_H +#define AAFilter_H + +#include "STTypes.h" + +namespace soundtouch +{ + +class AAFilter +{ +protected: + class FIRFilter *pFIR; + + /// Low-pass filter cut-off frequency, negative = invalid + double cutoffFreq; + + /// num of filter taps + uint length; + + /// Calculate the FIR coefficients realizing the given cutoff-frequency + void calculateCoeffs(); +public: + AAFilter(uint length); + + ~AAFilter(); + + /// Sets new anti-alias filter cut-off edge frequency, scaled to sampling + /// frequency (nyquist frequency = 0.5). The filter will cut off the + /// frequencies than that. + void setCutoffFreq(double newCutoffFreq); + + /// Sets number of FIR filter taps, i.e. ~filter complexity + void setLength(uint newLength); + + uint getLength() const; + + /// Applies the filter to the given sequence of samples. + /// Note : The amount of outputted samples is by value of 'filter length' + /// smaller than the amount of input samples. + uint evaluate(SAMPLETYPE *dest, + const SAMPLETYPE *src, + uint numSamples, + uint numChannels) const; +}; + +} + +#endif Added: trunk/OpenMPT/soundtouch/BPMDetect.h =================================================================== --- trunk/OpenMPT/soundtouch/BPMDetect.h (rev 0) +++ trunk/OpenMPT/soundtouch/BPMDetect.h 2008-10-13 14:25:58 UTC (rev 227) @@ -0,0 +1,159 @@ +//////////////////////////////////////////////////////////////////////////////// +/// +/// Beats-per-minute (BPM) detection routine. +/// +/// The beat detection algorithm works as follows: +/// - Use function 'inputSamples' to input a chunks of samples to the class for +/// analysis. It's a good idea to enter a large sound file or stream in smallish +/// chunks of around few kilosamples in order not to extinguish too much RAM memory. +/// - Input sound data is decimated to approx 500 Hz to reduce calculation burden, +/// which is basically ok as low (bass) frequencies mostly determine the beat rate. +/// Simple averaging is used for anti-alias filtering because the resulting signal +/// quality isn't of that high importance. +/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by +/// taking absolute value that's smoothed by sliding average. Signal levels that +/// are below a couple of times the general RMS amplitude level are cut away to +/// leave only notable peaks there. +/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term +/// autocorrelation function of the enveloped signal. +/// - After whole sound data file has been analyzed as above, the bpm level is +/// detected by function 'getBpm' that finds the highest peak of the autocorrelation +/// function, calculates it's precise location and converts this reading to bpm's. +/// +/// Author : Copyright (c) Olli Parviainen +/// Author e-mail : oparviai 'at' iki.fi +/// SoundTouch WWW: http://www.surina.net/soundtouch +/// +//////////////////////////////////////////////////////////////////////////////// +// +// Last changed : $Date: 2006/02/05 16:44:06 $ +// File revision : $Revision: 1.5 $ +// +// $Id: BPMDetect.h,v 1.5 2006/02/05 16:44:06 Olli Exp $ +// +//////////////////////////////////////////////////////////////////////////////// +// +// License : +// +// SoundTouch audio processing library +// Copyright (c) Olli Parviainen +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +//////////////////////////////////////////////////////////////////////////////// + +#ifndef _BPMDetect_H_ +#define _BPMDetect_H_ + +#include "STTypes.h" +#include "FIFOSampleBuffer.h" + +/// Minimum allowed BPM rate. Used to restrict accepted result above a reasonable limit. +#define MIN_BPM 45 + +/// Maximum allowed BPM rate. Used to restrict accepted result below a reasonable limit. +#define MAX_BPM 230 + + +/// Class for calculating BPM rate for audio data. +class BPMDetect +{ +protected: + /// Auto-correlation accumulator bins. + float *xcorr; + + /// Amplitude envelope sliding average approximation level accumulator + float envelopeAccu; + + /// RMS volume sliding average approximation level accumulator + float RMSVolumeAccu; + + /// Sample average counter. + int decimateCount; + + /// Sample average accumulator for FIFO-like decimation. + soundtouch::LONG_SAMPLETYPE decimateSum; + + /// Decimate sound by this coefficient to reach approx. 500 Hz. + int decimateBy; + + /// Auto-correlation window length + int windowLen; + + /// Number of channels (1 = mono, 2 = stereo) + int channels; + + /// sample rate + int sampleRate; + + /// Beginning of auto-correlation window: Autocorrelation isn't being updated for + /// the first these many correlation bins. + int windowStart; + + /// FIFO-buffer for decimated processing samples. + soundtouch::FIFOSampleBuffer *buffer; + + /// Initialize the class for processing. + void init(int numChannels, int sampleRate); + + /// Updates auto-correlation function for given number of decimated samples that + /// are read from the internal 'buffer' pipe (samples aren't removed from the pipe + /// though). + void updateXCorr(int process_samples /// How many samples are processed. + ); + + /// Decimates samples to approx. 500 Hz. + /// + /// \return Number of output samples. + int decimate(soundtouch::SAMPLETYPE *dest, ///< Destination buffer + const soundtouch::SAMPLETYPE *src, ///< Source sample buffer + int numsamples ///< Number of source samples. + ); + + /// Calculates amplitude envelope for the buffer of samples. + /// Result is output to 'samples'. + void calcEnvelope(soundtouch::SAMPLETYPE *samples, ///< Pointer to input/output data buffer + int numsamples ///< Number of samples in buffer + ); + +public: + /// Constructor. + BPMDetect(int numChannels, ///< Number of channels in sample data. + int sampleRate ///< Sample rate in Hz. + ); + + /// Destructor. + virtual ~BPMDetect(); + + /// Inputs a block of samples for analyzing: Envelopes the samples and then + /// updates the autocorrelation estimation. When whole song data has been input + /// in smaller blocks using this function, read the resulting bpm with 'getBpm' + /// function. + /// + /// Notice that data in 'samples' array can be disrupted in processing. + void inputSamples(soundtouch::SAMPLETYPE *samples, ///< Pointer to input/working data buffer + int numSamples ///< Number of samples in buffer + ); + + + /// Analyzes the results and returns the BPM rate. Use this function to read result + /// after whole song data has been input to the class by consecutive calls of + /// 'inputSamples' function. + /// + /// \return Beats-per-minute rate, or zero if detection failed. + float getBpm(); +}; + +#endif // _BPMDetect_H_ Added: trunk/OpenMPT/soundtouch/COPYING.TXT =================================================================== --- trunk/OpenMPT/soundtouch/COPYING.TXT (rev 0) +++ trunk/OpenMPT/soundtouch/COPYING.TXT 2008-10-13 14:25:58 UTC (rev 227) @@ -0,0 +1,458 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN +WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY +AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU +FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR +CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE +LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING +RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A +FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF +SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. + + END OF TERMS AND CONDITIONS Added: trunk/OpenMPT/soundtouch/FIFOSampleBuffer.cpp =================================================================== --- trunk/OpenMPT/soundtouch/FIFOSampleBuffer.cpp (rev 0) +++ trunk/OpenMPT/soundtouch/FIFOSampleBuffer.cpp 2008-10-13 14:25:58 UTC (rev 227) @@ -0,0 +1,252 @@ +//////////////////////////////////////////////////////////////////////////////// +/// +/// A buffer class for temporarily storaging sound samples, operates as a +/// first-in-first-out pipe. +/// +/// Samples are added to the end of the sample buffer with the 'putSamples' +/// function, and are received from the beginning of the buffer by calling +/// the 'receiveSamples' function. The class automatically removes the +/// outputted samples from the buffer, as well as grows the buffer size +/// whenever necessary. +/// +/// Author : Copyright (c) Olli Parviainen +/// Author e-mail : oparviai 'at' iki.fi +/// SoundTouch WWW: http://www.surina.net/soundtouch +/// +//////////////////////////////////////////////////////////////////////////////// +// +// Last changed : $Date: 2006/02/05 16:44:06 $ +// File revision : $Revision: 1.11 $ +// +// $Id: FIFOSampleBuffer.cpp,v 1.11 2006/02/05 16:44:06 Olli Exp $ +// +//////////////////////////////////////////////////////////////////////////////// +// +// License : +// +// SoundTouch audio processing library +// Copyright (c) Olli Parviainen +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +//////////////////////////////////////////////////////////////////////////////// + +#include <stdlib.h> +#include <memory.h> +#include <string.h> +#include <assert.h> +#include <stdexcept> + +#include "FIFOSampleBuffer.h" + +using namespace soundtouch; + +// Constructor +FIFOSampleBuffer::FIFOSampleBuffer(uint numChannels) +{ + sizeInBytes = 0; // reasonable initial value + buffer = NULL; //new SAMPLETYPE[sizeInBytes / sizeof(SAMPLETYPE)]; + bufferUnaligned = NULL; + samplesInBuffer = 0; + bufferPos = 0; + channels = numChannels; +} + + +// destructor +FIFOSampleBuffer::~FIFOSampleBuffer() +{ + delete[] bufferUnaligned; +} + + +// Sets number of channels, 1 = mono, 2 = stereo +void FIFOSampleBuffer::setChannels(const uint numChannels) +{ + uint usedBytes; + + usedBytes = channels * samplesInBuffer; + channels = numChannels; + samplesInBuffer = usedBytes / channels; +} + + +// if output location pointer 'bufferPos' isn't zero, 'rewinds' the buffer and +// zeroes this pointer by copying samples from the 'bufferPos' pointer +// location on to the beginning of the buffer. +void FIFOSampleBuffer::rewind() +{ + if (bufferPos) + { + memmove(buffer, ptrBegin(), sizeof(SAMPLETYPE) * channels * samplesInBuffer); + bufferPos = 0; + } +} + + +// Adds 'numSamples' pcs of samples from the 'samples' memory position to +// the sample buffer. +void FIFOSampleBuffer::putSamples(const SAMPLETYPE *samples, uint numSamples) +{ + memcpy(ptrEnd(numSamples), samples, sizeof(SAMPLETYPE) * numSamples * channels); + samplesInBuffer += numSamples; +} + + +// Increases the number of samples in the buffer without copying any actual +// samples. +// +// This function is used to update the number of samples in the sample buffer +// when accessing the buffer directly with 'ptrEnd' function. Please be +// careful though! +void FIFOSampleBuffer::putSamples(uint numSamples) +{ + uint req; + + req = samplesInBuffer + numSamples; + ensureCapacity(req); + samplesInBuffer += numSamples; +} + + +// Returns a pointer to the end of the used part of the sample buffer (i.e. +// where the new samples are to be inserted). This function may be used for +// inserting new samples into the sample buffer directly. Please be careful! +// +// Parameter 'slackCapacity' tells the function how much free capacity (in +// terms of samples) there _at least_ should be, in order to the caller to +// succesfully insert all the required samples to the buffer. When necessary, +// the function grows the buffer size to comply with this requirement. +// +// When using this function as means for inserting new samples, also remember +// to increase the sample count afterwards, by calling the +// 'putSamples(numSamples)' function. +SAMPLETYPE *FIFOSampleBuffer::ptrEnd(uint slackCapacity) +{ + ensureCapacity(samplesInBuffer + slackCapacity); + return buffer + samplesInBuffer * channels; +} + + +// Returns a pointer to the beginning of the currently non-outputted samples. +// This function is provided for accessing the output samples directly. +// Please be careful! +// +// When using this function to output samples, also remember to 'remove' the +// outputted samples from the buffer by calling the +// 'receiveSamples(numSamples)' function +SAMPLETYPE *FIFOSampleBuffer::ptrBegin() const +{ + return buffer + bufferPos * channels; +} + + +// Ensures that the buffer has enought capacity, i.e. space for _at least_ +// 'capacityRequirement' number of samples. The buffer is grown in steps of +// 4 kilobytes to eliminate the need for frequently growing up the buffer, +// as well as to round the buffer size up to the virtual memory page size. +void FIFOSampleBuffer::ensureCapacity(uint capacityRequirement) +{ + SAMPLETYPE *tempUnaligned, *temp; + + if (capacityRequirement > getCapacity()) + { + // enlarge the buffer in 4kbyte steps (round up to next 4k boundary) + sizeInBytes = (capacityRequirement * channels * sizeof(SAMPLETYPE) + 4095) & -4096; + assert(sizeInBytes % 2 == 0); + tempUnaligned = new SAMPLETYPE[sizeInBytes / sizeof(SAMPLETYPE) + 16 / sizeof(SAMPLETYPE)]; + if (tempUnaligned == NULL) + { + throw std::runtime_error("Couldn't allocate memory!\n"); + } + temp = (SAMPLETYPE *)(((ulong)tempUnaligned + 15) & -16); + memcpy(temp, ptrBegin(), samplesInBuffer * channels * sizeof(SAMPLETYPE)); + delete[] bufferUnaligned; + buffer = temp; + bufferUnaligned = tempUnaligned; + bufferPos = 0; + } + else + { + // simply rewind the buffer (if necessary) + rewind(); + } +} + + +// Returns the current buffer capacity in terms of samples +uint FIFOSampleBuffer::getCapacity() const +{ +... 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