Update of /cvsroot/mockobjects/no-stone-unturned/doc/xdocs
In directory usw-pr-cvs1:/tmp/cvs-serv5383/doc/xdocs
Modified Files:
glossary.xml how_mocks_happened.xml
Log Message:
Started a section on mocks and design
Index: glossary.xml
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RCS file: /cvsroot/mockobjects/no-stone-unturned/doc/xdocs/glossary.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -r1.2 -r1.3
--- glossary.xml 18 Aug 2002 22:44:39 -0000 1.2
+++ glossary.xml 18 Aug 2002 23:15:29 -0000 1.3
@@ -26,6 +26,14 @@
</glossdiv> <!-- R -->
<glossdiv>
+ <title>T</title>
+
+ <glossentry id="topdowndecomposition">
+ <glossterm>Top-Down Decomposition</glossterm>
+ </glossentry>
+ </glossdiv> <!-- T -->
+
+ <glossdiv>
<title>W</title>
<glossentry id="wiki">
Index: how_mocks_happened.xml
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RCS file: /cvsroot/mockobjects/no-stone-unturned/doc/xdocs/how_mocks_happened.xml,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -r1.9 -r1.10
--- how_mocks_happened.xml 18 Aug 2002 22:44:39 -0000 1.9
+++ how_mocks_happened.xml 18 Aug 2002 23:15:29 -0000 1.10
@@ -701,8 +701,20 @@
</section> <!-- Extracting a MockMotor class -->
- <!-- TODO --> <comment>Under development</comment>
+ <section>
+ <title>What about design?</title>
+
+ <para>
+ &TDD; is about really about design, it's a way of specifying behaviour and the relationships between objects
+ in a system. What influence does Mock Objects as a technique have on the development of a system? Some of you
+ may recognise it as a reincarnation of that ancient discipline
+ <glossterm linkend="topdowndecomposition"><quote>Top-Down Decomposition</quote></glossterm>, also known as
+ <quote>Structured Programming</quote>. The idea is to start from the top-most level of the program, stub out
+ the bits that have not yet been implemented, and work your way down.
+ </para>
+ </section>
+ <!-- TODO --> <comment>Under development</comment>
<section>
<title>What does this mean?</title>
|