moagg-devel Mailing List for MOAGG (Page 3)
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From: Bernhard T. <ber...@gm...> - 2004-05-21 07:02:42
|
=2D----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 I just released moagg-0.9 and uploaded the bz2 files to SourceForge. Some highlights of this release are: * Fix some cosmetical bugs in the mission/level selection menu. * When a game is finished or aborted, move from the highscore back to the=20 level selection menu instead of the main menu. * Added mortars, that can shoot grenades, which then may explode to=20 projectiles. Added a tutorial level to demonstrate the mortars. * Don't quit on startup, if the sound system cannot be initalized. Continue= =20 the startup as if the commandline option '-s' was given. * Implemented bonus and fuel crates, increasing the score / refilling the=20 fuel when picked up. Added a tutorial level to demostrate these crates. ciao. =2D --=20 Round Numbers are always false. -- Samuel Johnson =2D----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFArap9RJyN/aMtTWwRAoNDAKCwTxo1Ls8+JeeSuDGd5RL8O2ZkdQCfUvLa JGhandGfx94GNr81jxcoz20=3D =3Dj52s =2D----END PGP SIGNATURE----- |
From: Bernhard T. <ber...@gm...> - 2004-05-05 08:16:15
|
=2D----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Tuesday 04 May 2004 22:28, you wrote: > I wonder how do you test your game with outdated library ;) We use our own source-tarball of it from: http://moagg.sourceforge.net/files/paragui-1.0.4.tar.bz2 But don't panic. We didn't apply any moagg-specific patches, that are=20 missing in the upstream version of paragui. :-) > Well it looks quite good. Anyway I just don't know how it will work with > other architectures... well we will see ;) We don't know either. Some months ago, a friend of mine promised to port moagg to NetBSD. I think, he is still stuck with building a working libparagui. ;-) > Sure. Good to know that I can count on you ;) It might be a good idea for you, to subscribe to the moagg-devel mailing=20 list at http://lists.sourceforge.net/lists/listinfo/moagg-devel Actually, there won't be much traffic, except of the announcements of new=20 releases... ciao. =2D --=20 Real programmers don't write in BASIC. Actually, no programmers write in BASIC after reaching puberty. =2D----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAmKOsRJyN/aMtTWwRApdQAJ9L6sTUeXHH4/x1QqMRwIr8WronMQCePZnL 8bd8dYhOCf4KfsKtjMNmp3k=3D =3D+wUi =2D----END PGP SIGNATURE----- |
From: Bartosz F. a. f. <fe...@o2...> - 2004-05-04 21:57:21
|
On Tue, May 04, 2004 at 08:04:03PM +0200, Bernhard Trummer wrote: >> Anyway, thank you and ciao. I'm looking forward to see moagg-packages in= the=20 >> next stable release of Debian. :-) > This will be probably only one package... it's too small to splitting it > up to more ;) Forget what I've said before. I didn't notice that you have splitted it upstream. I mean I noticed this, but I downloaded you game some time ago, and I unpacked it to some directory... then the problem with libparagui1.0 shown up so I start messing with it. When I resolved this problem, I forgot how did you package this game. Well nevermind... I'm little sleppy now. Just wanna tell you that there will be -src and -data in Debian too ;) regards fEnIo ps. moagg works great with paragui 1.0.4 right now it can be fetched from my homepage if you want: http://skawina.eu.org/paragui/ --=20 _ Bartosz Fenski | mailto:fe...@o2... | pgp:0x13fefc40 | IRC:fEn= Io _|_|_ 32-050 Skawina - Glowackiego 3/15 - w. malopolskie - Polska (0 0) phone:+48602383548 | Slackware - the weakest link ooO--(_)--Ooo http://skawina.eu.org | JID:fe...@ja... | RLU:172001 |
From: Bartosz F. a. f. <fe...@o2...> - 2004-05-04 20:29:31
|
On Tue, May 04, 2004 at 08:04:03PM +0200, Bernhard Trummer wrote: > > What do you think about including Moagg in the Debian's archives? >=20 > Since we all use Debian here, we have nothing against it. :-) Heh... nice to know that you're using Debian ;) I wonder how do you test your game with outdated library ;) =20 > > I could prepare packages. First of all I have to update libparagui > > library in Debian, cause it is now orphaned and outdated. >=20 > True. BTW, the most recent version of libparagui seems to be 1.1.7. But= =20 > actually, we never tried to compile moagg with it. However, paragui-1.0.4= =20 > should work well. I don't intend to package testing version (1.1.7). I'm packaging 1.0.4 now.= =2E.=20 =20 > > But then there should be no problem with packaging and including Moagg > > in Debian... >=20 > Theoretically not. > However I have to tell you, that although the build system is based on=20 > autoconf, the Makefile.in framework is hand-written. So I'm not quite sur= e,=20 > if this violates any Debian-specific policies regarding source packages... Well it looks quite good. Anyway I just don't know how it will work with other architectures... well we will see ;) > So if you need any changes to the upstream source (missing files, directo= ry=20 > structure, missing Makefile rules) to make your life easier, feel free to= =20 > contact me. Sure. Good to know that I can count on you ;) =20 > Anyway, thank you and ciao. I'm looking forward to see moagg-packages in = the=20 > next stable release of Debian. :-) This will be probably only one package... it's too small to splitting it up to more ;) regards fEnIo --=20 _ Bartosz Fenski | mailto:fe...@o2... | pgp:0x13fefc40 | IRC:fEn= Io _|_|_ 32-050 Skawina - Glowackiego 3/15 - w. malopolskie - Polska (0 0) phone:+48602383548 | Slackware - the weakest link ooO--(_)--Ooo http://skawina.eu.org | JID:fe...@ja... | RLU:172001 |
From: Bernhard T. <ber...@gm...> - 2004-05-04 18:01:04
|
=2D----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Tuesday 04 May 2004 18:13, Bartosz Fenski aka fEnIo wrote: > What do you think about including Moagg in the Debian's archives? Since we all use Debian here, we have nothing against it. :-) > I could prepare packages. First of all I have to update libparagui > library in Debian, cause it is now orphaned and outdated. True. BTW, the most recent version of libparagui seems to be 1.1.7. But=20 actually, we never tried to compile moagg with it. However, paragui-1.0.4=20 should work well. > But then there should be no problem with packaging and including Moagg > in Debian... Theoretically not. However I have to tell you, that although the build system is based on=20 autoconf, the Makefile.in framework is hand-written. So I'm not quite sure,= =20 if this violates any Debian-specific policies regarding source packages... So if you need any changes to the upstream source (missing files, directory= =20 structure, missing Makefile rules) to make your life easier, feel free to=20 contact me. Anyway, thank you and ciao. I'm looking forward to see moagg-packages in th= e=20 next stable release of Debian. :-) =2D --=20 BOFH excuse #183: filesystem not big enough for Jumbo Kernel Patch =2D----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAl9sbRJyN/aMtTWwRAhi+AJ0cXFSlbQPdxSBvQuS9Kp7zVw+mTwCfffkk kO4TGpO8koeVh8UyNvIOq0w=3D =3DXXAV =2D----END PGP SIGNATURE----- |
From: Bartosz F. a. f. <fe...@o2...> - 2004-05-04 16:14:59
|
Hello dear Moagg developers. What do you think about including Moagg in the Debian's archives? I could prepare packages. First of all I have to update libparagui library in Debian, cause it is now orphaned and outdated. But then there should be no problem with packaging and including Moagg in Debian... all I want to know is what do you think about it ;) regards fEnIo --=20 _ Bartosz Fenski | mailto:fe...@o2... | pgp:0x13fefc40 | IRC:fEn= Io _|_|_ 32-050 Skawina - Glowackiego 3/15 - w. malopolskie - Polska (0 0) phone:+48602383548 | Slackware - the weakest link ooO--(_)--Ooo http://skawina.eu.org | JID:fe...@ja... | RLU:172001 |
From: Bernhard T. <ber...@gm...> - 2004-04-28 18:24:59
|
=2D----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 I just released moaggedit-0.3 and uploaded a bz2 file to SourceForge. Some highlights of this release are: * Implemented cut, copy and paste on selections in one layer * Implemented a select tool * Added tool implementations for map edit mode (freehand, line, rectangle) * Fix resize bug (document not updating rows/cols values properly) * Toggling grid from menu and toolbar. PS: A new release for moagg (the game) won't be finished until about mid of May= ,=20 because currently I have to take care of "more important" things (such as=20 preparing a SDL/moagg presentation for the "Grazer LinuxTage 04"). ciao. =2D --=20 Williams and Holland's Law: If enough data is collected, anything may be proven by statistical methods. =2D----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAj/fERJyN/aMtTWwRAhVIAJ99cfxk4w1TA7t2ULO2+qtXsYSXEACbBtxT DE2BucOb2gTRbBa3EqWxXDg=3D =3DxDKN =2D----END PGP SIGNATURE----- |
From: Bernhard T. <ber...@gm...> - 2004-04-12 13:11:25
|
=2D----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 I just released moagg-0.8 and uploaded the bz2 files to SourceForge. Some highlights of this release are: * Handicap handling for each mission. For every mission the player may star= t=20 at any level between the first level of the mission and the first level=20 that was not solved by the player. * Refactoring of the mission selection menu. Among others, it now contains = a=20 small preview of the level to start with. * Some levels may contain a bonus counter, continuously decrementing. If th= e=20 player is fast enough, the remaining bonus is added to the score. * Changed the format of the user configuration. An automatic migration to=20 the new format shall take place when starting up moagg 0.8 the first time. * Fixed a memory leak, caused by not deleting the game control and the=20 playground, when switching to the next level. * Fixed a keyboard focus bug, resulting in a strange behaviour (crashes and= =20 unexpected continuing of ended games), if the in-game menu was used once. ciao. =2D --=20 Losing your drivers' license is just God's way of saying "BOOGA, BOOGA!" =2D----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAepYvRJyN/aMtTWwRAhDQAKDbhd8qdO+fBrserlB7BNqgUBsJWQCdHTiz YIp/kuCNMMw7jYxEF8Ic960=3D =3D40v4 =2D----END PGP SIGNATURE----- |
From: Bernhard T. <ber...@gm...> - 2004-03-27 22:00:22
|
=2D----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 It seems, that there's a missing file in moagg-0.7-data.tar.bz2, which=20 leads to SegFaults when starting up moagg. Solution 1: Create the file "moagg-0.7/cfg/user/score.xml" or "~/.moagg/score.xml"=20 with the following content manually: <highscore> </highscore> Solution 2: Download the fixed data tarball called moagg-0.7.1-data.tar.bz2. ciao. =2D --=20 Q: Why did the germ cross the microscope? A: To get to the other slide. =2D----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAZfoGRJyN/aMtTWwRAr8TAJ9iDV5hlJSj6xCYBU7CmBIWo895YgCfZlyf oYW5UNX7roI5ZT6nfHbdfY0=3D =3DHQsD =2D----END PGP SIGNATURE----- |
From: Bernhard T. <ber...@gm...> - 2004-03-26 12:20:15
|
=2D----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 I just released moagg-0.7 and uploaded the bz2 files to SourceForge. Some highlights of this release are: * Fixed the statusbar, not properly shown on all systems. * The ship now will explode, if it runs out of fuel. * Removed the dependency to libxml2 (aka gnome-xml). * Implemented highscores for every mission. Note: moagg comes as source and as static binary (x86) package now.=20 However, to be able to play both, you need the data package too! ciao. =2D --=20 BOFH excuse #252: Our ISP is having {switching,routing,SMDS,frame relay} problems =2D----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAZCCLRJyN/aMtTWwRAv9/AJ9sEKPWkgr0S5HzrglE8LS5lB7mGQCfdPj3 Sw5jGAe43CPk+x2TeHLcdpc=3D =3DlCgn =2D----END PGP SIGNATURE----- |
From: Bernhard T. <ber...@gm...> - 2004-03-12 16:36:23
|
I just released moagg-0.6 and uploaded a source .bz2 to SourceForge. Some highlights of this release are: * Major refactoring of the moagg-internal sound system. * Added more SFX samples. * Added title and two in-game music tracks. * If moagg is started with the option '-s', the sound system will be disabled completely. It then even cannot be enabled via the sound settings again. ciao. --=20 Kansas state law requires pedestrians crossing the highways at night to wear tail lights. |
From: <ber...@gm...> - 2004-02-20 13:36:16
|
I just released moagg-0.5 and uploaded a source .bz2 to SourceForge. Some highlights of this release are: * Added framework for .mod music playback. * Added snakepit04 level. * Added hitpoints XML-attribute to turrets and tanks. * Reviewed the "make install" rule. See the INSTALL file for details. * Replaced statusbar by a paragui-driven. * Added POSIX compliant way to check directory entries. ciao. --=20 hacker, n.: A master byter. |
From: Bernhard T. <ber...@gm...> - 2004-02-03 12:24:34
|
I just released moagg-0.4 and uploaded a source .bz2 to SourceForge. Some highlights of this release are: * SAMBatteries can now be destroyed by a collision with a missile or a ship. * Implemented Tanks, which are able to move and shoot. Further, they can be destroyed by the player. * Turrets can now be destroyed and will only fire, if the player's ship is in range. * More colorful explosions. ciao. --=20 If women didn't exist, all the money in the world would have no meaning. -- Aristotle Onassis |
From: Bernhard T. <ber...@gm...> - 2004-01-16 07:33:58
|
I just released moagg-0.3 and uploaded a source .bz2 to SourceForge. --=20 The computer can't tell you the emotional story. It can give you the exact mathematical design, but what's missing is the eyebrows. - Frank Zappa |
From: Bernhard T. <ber...@gm...> - 2004-01-08 10:24:55
|
I just released moagg-0.2 and uploaded a source .bz2 to SourceForge. Further, there are some troubles with the synchronization of the public (pserver) CVS, which means that the checked out source won't compile. I filed a bug report to SourceForge and hope, that this issue will be solved in the next days... ciao. --=20 If it's not in the computer, it doesn't exist. |