Thank you very much for the response. I have tried mlt_image_rgb24a, mlt_image_opengl and mlt_image_rgb24 without success, all of them produce the same output for me, which is a strange vertically striped image.
I do not really know much about mlt_image_opengl. It was added by aOn Wed, Jan 26, 2011 at 1:49 PM, Ertan Deniz <firstname.lastname@example.org> wrote:
> I'm trying to write a custom Consumer which will paint directly on OpenGL.
> I examined the SDL consumer and saw that in consumer_play_video method
> "mlt_image_yuv422" is used.
> I changed this to mlt_image_opengl in custom Consumer code. But it seems
> like I still get yuv422 image format?
> What can be the problem? Am I missing something here?
previous developer, and I consider it deprecated since I have no
documentation on its purpose and no test cases. Please try using