Hi,

I'm trying to write a custom Consumer which will paint directly on OpenGL.
I examined the SDL consumer and saw that in consumer_play_video method "mlt_image_yuv422" is used.

I changed this to mlt_image_opengl in custom Consumer code. But it seems like I still get yuv422 image format?

What can be the problem? Am I missing something here?

Thanks!
Ertan