"black hole in tunnel" in VRML2 export
Brought to you by:
oxygene2000
There is a problem, when you export a moonlight3d-0.5.5
scene to VRML2 (VRML97):
The exported polygons are all painted black in (all ?)
cases.
The whole C File:
http://www.csv.ica.uni-stuttgart.de/vrml/MLExportVRML2.C
The following patch proof, if the polygons would be
all black and if yes, it avoid the export of the
Shape.IndexedFaceSet.Color
field to the VRML file.