Mituen Progress Report - April 2, 2005
JMituen and XMUD are now more tightly integrated, and I've begun retrofitting the JCharacter classes to handle CStatePlayer more directly...which is nice because I'll be able to preserve and yet extend the existing character storage routines to simply handle whats already being distributed :)
I've gotten multiple clients logged in and able to view each other moving in the 3d engine, which is nice although a little buggy still. I now have to figure out how to fit the new ObjectManager into the loginCharacter schemes. I honestly don't think it's going to be as difficult as it seems at first..I have a planned solution, anyway.... read more
Hi all,
Work on Mituen has been continuing at a decent pace. I've spent a lot of time cleaning up the existing code base, and I've also gotten the 3d client working. The server now shows the entire world map when you start it, which is a nice touch I think. I also updated the terrain generation engine (specifically, the sector database) to use improved I/O which also has a nice side effect of speeding up zone loading.... read more
Ralusp has joined the Mituen project. His first contributions will be a wiki so we can begin opening communication between fans and developers, and an automated build process.
The plan to move Mituen to the sourceforge community is underway! A compileable, open-source version of Mituen is expected to be ready by January. While it will be missing several subsystems due to intellectual property concerns, every attempt is being made at getting a semi-working version available as quickly as possible so that the open source community can be free to help.