From: Scott Reston <scott@th...> - 2003-02-27 01:48:51
the thing is, not all of the lights affected by a scene will adjust to the same brightness, so i'm not sure that a group item would cut it.
is there a way to set a light level within MH without having MH send the resulting X10 codes? that would at least be an ok (if tiresome) workaround - you'd just program an event
in MH to set the levels internally when it sees the scene trigger.
On Wed, 26 Feb 2003 15:09:28 -0800, Bill Sobel wrote:
>> change its unit code... the configurable fade-rate is nice. still
>haven't decided how to handle scenes, since MH loses track of the items
>state when the switch responds to a scene. that doesn't matter too much,
>since MH sends the preset-dim to the switch if you want to change the
>level and doesn't need to send the correct sequence of brights and
>I think I asked you about this once before but don't think I saw a
>response. What would you like MH to do in the scene case. We could
>probably do something based on a group object that would update all the
>appropriate switchlinc members to a specified state when a scene occurs
>(the switches don't broadcast their state when a scene occurs, right?).
>But it seems you can do most any triggers you might want based on the
>Thinking outloud; I guess I can see that the web interface might show
>the wrong settings for various scene members (MH may not know a unit
>turned on because of a scene). I'm sure I'm not thinking of a bunch,
>what other scene issues need to be solved?
>This SF.net email is sponsored by: Scholarships for Techies!
>Can't afford IT training? All 2003 ictp students receive scholarships.
>Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more.
>To unsubscribe from this list, go to: http://sourceforge.net/mail/?group_id=1365
Get latest updates about Open Source Projects, Conferences and News.