pspsdk: text in debug mode is chopped off
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noticed that text in debug mode was displayed using a width of 7. the fonts are 8 pixels wide so this effectively chops off some of the pixels from each character.
the culprit is src/debug/scr_printf.c in the function pspDebugScreenPrintData(), other parts of the file needs changing to fix this as well.
this is a sdk bug could you post a bug report on ps2dev, since they are the owners of the code? Thanks!
On second thought. I suspect this might have been done deliberately.
People shouldn't be using debug text output for their applications in the first place. Normal alphanumeric letters doesn't seem to use more than 7 bits width, but some extended ascii do use the full width and appears chopped off.
For regular text the result is that you can display 8 more characters more on each line.
I can't register at ps2dev so just feel free to close the bug report.