[PositionTexture] tex->PositionTexture(u_pos,v_pos);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ProjectedX">Online Help</a>
float ProjectedX(){
return Camera::projected_x;
}
/*
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float ProjectedY(){
return Camera::projected_y;
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ProjectedZ">Online Help</a>
float ProjectedZ(){
return Camera::projected_z;
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RenderWorld">Online Help</a>
int RenderWorld(){
Global::RenderWorld();
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ResetEntity">Online Help</a>
int ResetEntity(Entity* ent){
ent->ResetEntity();
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RotateEntity">Online Help</a>
int RotateEntity(Entity* ent,float x,float y,float z,bool glob=false){
ent->RotateEntity(x,y,z,glob);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RotateMesh">Online Help</a>
Mesh RotateMesh(Mesh mesh,float pitch,float yaw,float roll){
mesh->RotateMesh(pitch,yaw,roll);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RotateSprite">Online Help</a>
int RotateSprite(Sprite* sprite,float ang){
sprite->RotateSprite(ang);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RotateTexture">Online Help</a>
int RotateTexture(Texture* tex,float ang){
tex->RotateTexture(ang);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ScaleEntity">Online Help</a>
int ScaleEntity(Entity* ent,float x,float y,float z,bool glob=false){
ent->ScaleEntity(x,y,z,glob);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ScaleMesh">Online Help</a>
int ScaleMesh(Mesh* mesh,float sx,float sy,float sz){
mesh->ScaleMesh(sx,sy,sz);
}
/*
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int ScaleSprite(Sprite* sprite,float s_x,float s_y){
sprite->ScaleSprite(s_x,s_y);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ScaleTexture">Online Help</a>
int ScaleTexture(Texture* tex,float u_scale,float v_scale){
tex->ScaleTexture(u_scale,v_scale);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=SetAnimTime">Online Help</a>
int SetAnimTime(Entity* ent,float time,int seq=0){
ent->SetAnimTime(time,seq);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=SetCubeFace">Online Help</a>
int SetCubeFace(Texture* tex,int face){
// tex->SetCubeFace(face);
}
/*
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int SetCubeMode(Texture* tex,int mode){
// tex->SetCubeMode(mode);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ShowEntity">Online Help</a>
int ShowEntity(Entity* ent){
ent->ShowEntity();
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=SpriteViewMode">Online Help</a>
int SpriteViewMode(Sprite* sprite,int mode){
sprite->SpriteViewMode(mode);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureBlend">Online Help</a>
int TextureBlend(Texture* tex,int blend){
tex->TextureBlend(blend);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureCoords">Online Help</a>
int TextureCoords(Texture* tex,int coords){
tex->TextureCoords(coords);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureHeight">Online Help</a>
int TextureHeight(Texture* tex){
// return tex->TextureHeight();
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureFilter">Online Help</a>
int TextureFilter(char* match_text,int flags){
// Texture::TextureFilter(match_text,flags);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureName">Online Help</a>
string TextureName(Texture* tex){
return tex->TextureName();
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureWidth">Online Help</a>
int TextureWidth(Texture* tex){
// return tex->TextureWidth()
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormedX">Online Help</a>
float TFormedX(){
return Entity::TFormedX();
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormedY">Online Help</a>
float TFormedY(){
return Entity::TFormedY();
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormedZ">Online Help</a>
float TFormedZ(){
return Entity::TFormedZ();
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormNormal">Online Help</a>
int TFormNormal(float x,float y,float z,Entity src_ent,Entity dest_ent){
Entity::TFormNormal(x,y,z,src_ent,dest_ent);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormPoint">Online Help</a>
int TFormPoint(float x,float y,float z,Entity src_ent,Entity dest_ent){
Entity::TFormPoint(x,y,z,src_ent,dest_ent);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormVector">Online Help</a>
int TFormVector(float x,float y,float z,Entity src_ent,Entity dest_ent){
Entity::TFormVector(x,y,z,src_ent,dest_ent);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TranslateEntity">Online Help</a>
int TranslateEntity(Entity* ent,float x,float y,float z,bool glob=false){
ent->TranslateEntity(x,y,z,glob);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TriangleVertex">Online Help</a>
int TriangleVertex(Surface* surf,int tri_no,int corner){
return surf->TriangleVertex(tri_no,corner);
}
/*
bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TurnEntity">Online Help</a>