Menu

Alphabetical-commands

UltraBas
There is a newer version of this page. You can find it here.

[AddMesh]

[AddTriangle]

[AddVertex]

[AmbientLight]

[AntiAlias]

[Animate]

[Animating]

[AnimLength]

[AnimSeq]

[AnimTime]

[BrushAlpha]

[BrushBlend]

[BrushColor]

[BrushFX]

[BrushShininess]

[BrushTexture]

[CameraClsColor]

[CameraClsMode]

[CameraFogColor]

[CameraFogMode]

[CameraFogRange]

[CameraPick]

[CameraProject]

[CameraProjMode]

[CameraRange]

[CameraViewport]

[CameraZoom]

[ClearCollisions]

[ClearSurface]

[ClearTextureFilters]

[ClearWorld]

[CollisionEntity]

[Collisions]

[CollisionNX]

[CollisionNY]

[CollisionNZ]

[CollisionSurface]

[CollisionTime]

[CollisionTriangle]

[CollisionX]

[CollisionY]

[CollisionZ]

[CountChildren]

[CountCollisions]

[CopyEntity]

[CopyMesh]

[CountSurfaces]

[CountTriangles]

[CountVertices]

[CreateBrush]

[CreateCamera]

[CreateCone]

[CreateCylinder]

[CreateCube]

[CreateMesh]

[CreateLight]

[CreatePivot]

[CreatePlane]

[CreateSphere]

[CreateSprite]

[CreateSurface]

[CreateTerrain]

[CreateTexture]

[DeltaPitch]

[DeltaYaw]

[EntityAlpha]

[EntityAutoFade]

[EntityBlend]

[EntityBox]

[EntityClass]

[EntityCollided]

[EntityColor]

[EntityDistance]

[EntityFX]

[EntityInView]

[EntityName]

[EntityOrder]

[EntityParent]

[EntityPick]

[EntityPickMode]

[EntityPitch]

[EntityRadius]]

[EntityRoll]

[EntityShininess]

[EntityTexture]

[EntityType]

[EntityVisible]

[EntityX]

[EntityY]

[EntityYaw]

[EntityZ]

[ExtractAnimSeq]

[FindChild]

[FindSurface]

[FitMesh]

[FlipMesh]

[FreeBrush]

[FreeEntity]

[FreeTexture]

[GetBrushTexture]

[GetChild]

[GetEntityBrush]

[GetEntityType]

[GetMatElement]

[GetParentEntity]

[GetSurface]

[GetSurfaceBrush]

[Graphics3D]

[HandleSprite]

[HideEntity]

[LightColor]

[LightConeAngles]

[LightRange]

[LinePick]

[LoadAnimMesh]

[LoadAnimTexture]

[LoadBrush]

[LoadMesh]

[LoadTerrain]

[LoadTexture]

[LoadSprite]

[MeshDepth]

[MeshHeight]

[MeshWidth]

[ModifyTerrain]

[MoveEntity]

[NameEntity]

[PaintEntity]

[PaintMesh]

[PaintSurface]

[PickedEntity]

[PickedNX]

[PickedNY]

[PickedNZ]

[PickedSurface]

[PickedTime]

[PickedTriangle]

[PickedX]

[PickedY]

[PickedZ]

[PointEntity]

[PositionEntity]

[PositionMesh]

[PositionTexture] tex->PositionTexture(u_pos,v_pos);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ProjectedX">Online Help</a>

  • /

float ProjectedX(){

   return Camera::projected_x;

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ProjectedY">Online Help</a>

  • /

float ProjectedY(){

   return Camera::projected_y;

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ProjectedZ">Online Help</a>

  • /

float ProjectedZ(){

   return Camera::projected_z;

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RenderWorld">Online Help</a>

  • /

int RenderWorld(){

Global::RenderWorld();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ResetEntity">Online Help</a>

  • /

int ResetEntity(Entity* ent){

ent->ResetEntity();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RotateEntity">Online Help</a>

  • /

int RotateEntity(Entity* ent,float x,float y,float z,bool glob=false){

ent->RotateEntity(x,y,z,glob);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RotateMesh">Online Help</a>

  • /

Mesh RotateMesh(Mesh mesh,float pitch,float yaw,float roll){

mesh->RotateMesh(pitch,yaw,roll);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RotateSprite">Online Help</a>

  • /

int RotateSprite(Sprite* sprite,float ang){

sprite->RotateSprite(ang);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RotateTexture">Online Help</a>

  • /

int RotateTexture(Texture* tex,float ang){

tex->RotateTexture(ang);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ScaleEntity">Online Help</a>

  • /

int ScaleEntity(Entity* ent,float x,float y,float z,bool glob=false){

ent->ScaleEntity(x,y,z,glob);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ScaleMesh">Online Help</a>

  • /

int ScaleMesh(Mesh* mesh,float sx,float sy,float sz){

mesh->ScaleMesh(sx,sy,sz);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ScaleSprite">Online Help</a>

  • /

int ScaleSprite(Sprite* sprite,float s_x,float s_y){

sprite->ScaleSprite(s_x,s_y);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ScaleTexture">Online Help</a>

  • /

int ScaleTexture(Texture* tex,float u_scale,float v_scale){

tex->ScaleTexture(u_scale,v_scale);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=SetAnimTime">Online Help</a>

  • /

int SetAnimTime(Entity* ent,float time,int seq=0){

ent->SetAnimTime(time,seq);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=SetCubeFace">Online Help</a>

  • /

int SetCubeFace(Texture* tex,int face){

// tex->SetCubeFace(face);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=SetCubeMode">Online Help</a>

  • /

int SetCubeMode(Texture* tex,int mode){

// tex->SetCubeMode(mode);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ShowEntity">Online Help</a>

  • /

int ShowEntity(Entity* ent){

ent->ShowEntity();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=SpriteViewMode">Online Help</a>

  • /

int SpriteViewMode(Sprite* sprite,int mode){

sprite->SpriteViewMode(mode);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureBlend">Online Help</a>

  • /

int TextureBlend(Texture* tex,int blend){

tex->TextureBlend(blend);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureCoords">Online Help</a>

  • /

int TextureCoords(Texture* tex,int coords){

tex->TextureCoords(coords);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureHeight">Online Help</a>

  • /

int TextureHeight(Texture* tex){

// return tex->TextureHeight();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureFilter">Online Help</a>

  • /

int TextureFilter(char* match_text,int flags){

// Texture::TextureFilter(match_text,flags);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureName">Online Help</a>

  • /

string TextureName(Texture* tex){

return tex->TextureName();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureWidth">Online Help</a>

  • /

int TextureWidth(Texture* tex){

// return tex->TextureWidth()

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormedX">Online Help</a>

  • /

float TFormedX(){

return Entity::TFormedX();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormedY">Online Help</a>

  • /

float TFormedY(){

return Entity::TFormedY();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormedZ">Online Help</a>

  • /

float TFormedZ(){

return Entity::TFormedZ();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormNormal">Online Help</a>

  • /

int TFormNormal(float x,float y,float z,Entity src_ent,Entity dest_ent){

Entity::TFormNormal(x,y,z,src_ent,dest_ent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormPoint">Online Help</a>

  • /

int TFormPoint(float x,float y,float z,Entity src_ent,Entity dest_ent){

Entity::TFormPoint(x,y,z,src_ent,dest_ent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormVector">Online Help</a>

  • /

int TFormVector(float x,float y,float z,Entity src_ent,Entity dest_ent){

Entity::TFormVector(x,y,z,src_ent,dest_ent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TranslateEntity">Online Help</a>

  • /

int TranslateEntity(Entity* ent,float x,float y,float z,bool glob=false){

ent->TranslateEntity(x,y,z,glob);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TriangleVertex">Online Help</a>

  • /

int TriangleVertex(Surface* surf,int tri_no,int corner){

return surf->TriangleVertex(tri_no,corner);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TurnEntity">Online Help</a>

  • /

[TurnEntity]

[UpdateNormals]

[UpdateWorld]

[VectorPitch]

[VectorYaw]

[VertexAlpha]

[VertexBlue]

[VertexColor]

[VertexCoords]

[VertexGreen]

[VertexNormal]

[VertexNX]

[VertexNY]

[VertexNZ]

[VertexRed]

[VertexTexCoords]

[VertexU]

[VertexV]

[VertexW]

[VertexX]

[VertexY]

[VertexZ]

[Wireframe]


Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.