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Alphabetical-commands

UltraBas
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[AddMesh]

[AddTriangle]

[AddVertex]

[AmbientLight]

[AntiAlias]

[Animate]

[Animating]

[AnimLength]

[AnimSeq]

[AnimTime]

[BrushAlpha]

[BrushBlend]

[BrushColor]

[BrushFX]

[BrushShininess]

[BrushTexture]

[CameraClsColor]

[CameraClsMode]

[CameraFogColor]

[CameraFogMode]

[CameraFogRange]

cam->CameraFogRange(nnear,nfar);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CameraPick">Online Help</a>

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Entity CameraPick(Camera cam,float x,float y){

return Pick::CameraPick(cam,x,y);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CameraProject">Online Help</a>

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int CameraProject(Camera* cam,float x,float y,float z){

cam->CameraProject(x,y,z);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CameraProjMode">Online Help</a>

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int CameraProjMode(Camera* cam,int mode){

cam->CameraProjMode(mode);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CameraRange">Online Help</a>

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int CameraRange(Camera* cam,float nnear,float nfar){

cam->CameraRange(nnear,nfar);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CameraViewport">Online Help</a>

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int CameraViewport(Camera* cam,int x,int y,int width,int height){

cam->CameraViewport(x,y,width,height);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CameraZoom">Online Help</a>

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int CameraZoom(Camera* cam,float zoom){

cam->CameraZoom(zoom);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ClearCollisions">Online Help</a>

int ClearCollisions(){

Global::ClearCollisions();

}

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/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ClearSurface">Online Help</a>

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int ClearSurface(Surface* surf,bool clear_verts=true,bool clear_tris=true){

surf->ClearSurface(clear_verts,clear_tris);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ClearTextureFilters">Online Help</a>

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int ClearTextureFilters(){

Texture::ClearTextureFilters();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ClearWorld">Online Help</a>

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int ClearWorld(bool entities=true,bool brushes=true,bool textures=true){

Global::ClearWorld(entities,brushes,textures);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CollisionEntity">Online Help</a>

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Entity CollisionEntity(Entity ent,int index){

return ent->CollisionEntity(index);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=Collisions">Online Help</a>

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int Collisions(int src_no,int dest_no,int method_no,int response_no=0){

Global::Collisions(src_no,dest_no,method_no,response_no);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CollisionNX">Online Help</a>

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float CollisionNX(Entity* ent,int index){

return ent->CollisionNX(index);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CollisionNY">Online Help</a>

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float CollisionNY(Entity* ent,int index){

return ent->CollisionNY(index);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CollisionNZ">Online Help</a>

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float CollisionNZ(Entity* ent,int index){

return ent->CollisionNZ(index);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CollisionSurface">Online Help</a>

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Surface CollisionSurface(Entity ent,int index){

return ent->CollisionSurface(index);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CollisionTime">Online Help</a>

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float CollisionTime(Entity* ent,int index){

return ent->CollisionTime(index);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CollisionTriangle">Online Help</a>

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int CollisionTriangle(Entity* ent,int index){

return ent->CollisionTriangle(index);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CollisionX">Online Help</a>

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float CollisionX(Entity* ent,int index){

return ent->CollisionX(index);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CollisionY">Online Help</a>

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float CollisionY(Entity* ent,int index){

return ent->CollisionY(index);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CollisionZ">Online Help</a>

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float CollisionZ(Entity* ent,int index){

return ent->CollisionZ(index);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CountChildren">Online Help</a>

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int CountChildren(Entity* ent){

return ent->CountChildren();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CountCollisions">Online Help</a>

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int CountCollisions(Entity* ent){

return ent->CountCollisions();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CopyEntity">Online Help</a>

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Entity CopyEntity(Entity ent,Entity* parent=0){

return ent->CopyEntity(parent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CopyMesh">Online Help</a>

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Mesh CopyMesh(Mesh mesh,Entity* parent=0){

return mesh->CopyMesh(parent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CountSurfaces">Online Help</a>

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int CountSurfaces(Mesh* mesh){

return mesh->CountSurfaces();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CountTriangles">Online Help</a>

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int CountTriangles(Surface* surf){

return surf->CountTriangles();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CountVertices">Online Help</a>

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int CountVertices(Surface* surf){

return surf->CountVertices();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CreateBrush">Online Help</a>

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Brush* CreateBrush(float r=255.0,float g=255.0,float b=255.0){

return Brush::CreateBrush(r,g,b);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CreateCamera">Online Help</a>

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Camera CreateCamera(Entity parent=0){

return Camera::CreateCamera(parent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CreateCone">Online Help</a>

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Mesh CreateCone(int segments=8,bool solid=true,Entity parent=0){

return Mesh::CreateCone(segments,solid,parent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CreateCylinder">Online Help</a>

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Mesh CreateCylinder(int segments=8,bool solid=true,Entity parent=0){

return Mesh::CreateCylinder(segments,solid,parent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CreateCube">Online Help</a>

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Mesh CreateCube(Entity parent=0){

return Mesh::CreateCube(parent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CreateMesh">Online Help</a>

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Mesh CreateMesh(Entity parent=0){

return Mesh::CreateMesh(parent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CreateLight">Online Help</a>

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Light CreateLight(int light_type=1,Entity parent=0){

return Light::CreateLight(light_type,parent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CreatePivot">Online Help</a>

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Pivot CreatePivot(Entity parent=0){

return Pivot::CreatePivot(parent);

}

Mesh CreatePlane(int divisions=1,Entity parent=0){

return Mesh::CreatePlane(divisions,parent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CreateSphere">Online Help</a>

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Mesh CreateSphere(int segments=8,Entity parent=0){

return Mesh::CreateSphere(segments,parent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CreateSprite">Online Help</a>

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Sprite CreateSprite(Entity parent=0){

return Sprite::CreateSprite(parent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CreateSurface">Online Help</a>

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Surface CreateSurface(Mesh mesh,Brush* brush=0){

return mesh->CreateSurface(brush);

}

/*

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Terrain CreateTerrain(int size, Entity parent=0){

return Terrain::CreateTerrain(size,parent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=CreateTexture">Online Help</a>

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Texture* CreateTexture(int width,int height,int flags=1,int frames=1){

return Texture::CreateTexture(width,height,flags,frames);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=DeltaPitch">Online Help</a>

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float DeltaPitch(Entity ent1,Entity ent2){

return ent1->DeltaPitch(ent2);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=DeltaYaw">Online Help</a>

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float DeltaYaw(Entity ent1,Entity ent2){

return ent1->DeltaYaw(ent2);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityAlpha">Online Help</a>

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int EntityAlpha(Entity* ent,float alpha){

ent->EntityAlpha(alpha);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityAutoFade">Online Help</a>

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int EntityAutoFade(Entity* ent,float near,float far){

// ent->EntityAutoFade(near,far);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityBlend">Online Help</a>

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int EntityBlend(Entity* ent, int blend){

ent->EntityBlend(blend);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityBox">Online Help</a>

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int EntityBox(Entity* ent,float x,float y,float z,float w,float h,float d){

ent->EntityBox(x,y,z,w,h,d);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityClass">Online Help</a>

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string EntityClass(Entity* ent){

return ent->EntityClass();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityCollided">Online Help</a>

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Entity EntityCollided(Entity ent,int type_no){

return ent->EntityCollided(type_no);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityColor">Online Help</a>

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int EntityColor(Entity* ent,float red,float green,float blue){

ent->EntityColor(red,green,blue);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityDistance">Online Help</a>

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float EntityDistance(Entity ent1,Entity ent2){

return ent1->EntityDistance(ent2);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityFX">Online Help</a>

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int EntityFX(Entity* ent,int fx){

ent->EntityFX(fx);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityInView">Online Help</a>

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int EntityInView(Entity ent,Camera cam){

return cam->EntityInView(ent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityName">Online Help</a>

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string EntityName(Entity* ent){

return ent->EntityName();

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityOrder">Online Help</a>

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int EntityOrder(Entity* ent,int order){

ent->EntityOrder(order);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityParent">Online Help</a>

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int EntityParent(Entity ent,Entity parent_ent,bool glob=true){

ent->EntityParent(parent_ent,glob);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityPick">Online Help</a>

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Entity EntityPick(Entity ent,float range){

return Pick::EntityPick(ent,range);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityPickMode">Online Help</a>

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int EntityPickMode(Entity* ent,int pick_mode,bool obscurer=true){

ent->EntityPickMode(pick_mode,obscurer);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityPitch">Online Help</a>

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float EntityPitch(Entity* ent,bool glob=false){

return ent->EntityPitch(glob);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityRadius">Online Help</a>

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int EntityRadius(Entity* ent,float radius_x,float radius_y=0.0){

ent->EntityRadius(radius_x,radius_y);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityRoll">Online Help</a>

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float EntityRoll(Entity* ent,bool glob=false){

return ent->EntityRoll(glob);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityShininess">Online Help</a>

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int EntityShininess(Entity* ent,float shine){

ent->EntityShininess(shine);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityTexture">Online Help</a>

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int EntityTexture(Entity ent,Texture tex,int frame=0,int index=0){

// Mesh(ent).EntityTexture(Texture tex,frame,index);

ent->EntityTexture(tex,frame,index);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityType">Online Help</a>

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int EntityType(Entity* ent,int type_no,bool recursive=false){

ent->EntityType(type_no,recursive);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityVisible">Online Help</a>

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int EntityVisible(Entity src_ent,Entity dest_ent){

return Pick::EntityVisible(src_ent,dest_ent);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityX">Online Help</a>

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float EntityX(Entity* ent,bool glob=false){

return ent->EntityX(glob);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityY">Online Help</a>

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float EntityY(Entity* ent,bool glob=false){

return ent->EntityY(glob);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityYaw">Online Help</a>

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float EntityYaw(Entity* ent,bool glob=false){

return ent->EntityYaw(glob);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=EntityZ">Online Help</a>

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float EntityZ(Entity* ent,bool glob=false){

return ent->EntityZ(glob);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ExtractAnimSeq">Online Help</a>

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int ExtractAnimSeq(Entity* ent,int first_frame,int last_frame,int seq=0){

return ent->ExtractAnimSeq(first_frame,last_frame,seq);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=FindChild">Online Help</a>

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Entity FindChild(Entity ent,char* child_name){

return ent->FindChild(child_name);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=FindSurface">Online Help</a>

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Surface FindSurface(Mesh mesh,Brush* brush){

// return mesh->FindSurface(brush);

}

/*

bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=FitMesh">Online Help</a>

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    Mesh FitMesh(Mesh mesh,float x,float y,float z,float width,float height,float depth,bool uniform=false){ mesh->FitMesh(x,y,z,width,height,depth,uniform); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=FlipMesh">Online Help</a>
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    Mesh FlipMesh(Mesh mesh){ mesh->FlipMesh(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=FreeBrush">Online Help</a>
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    int FreeBrush(Brush brush){ brush->FreeBrush(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=FreeEntity">Online Help</a>
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    int FreeEntity(Entity ent){ ent->FreeEntity(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=FreeTexture">Online Help</a>
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    int FreeTexture(Texture tex){ tex->FreeTexture(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=GetBrushTexture">Online Help</a>
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    Texture GetBrushTexture(Brush brush,int index=0){ // return Texture::GetBrushTexture(brush,index); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=GetChild">Online Help</a>
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    Entity GetChild(Entity ent,int child_no){ return ent->GetChild(child_no); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=GetEntityBrush">Online Help</a>
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    Brush GetEntityBrush(Entity ent){ return ent->GetEntityBrush(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=GetEntityType">Online Help</a>
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    int GetEntityType(Entity ent){ return ent->GetEntityType(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ResetEntity">Online Help</a>
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    float GetMatElement(Entity ent,int row,int col){ // ent->GetMatElement(row,col); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=GetParent">Online Help</a>
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    Entity GetParentEntity(Entity ent){ return ent->GetParent(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=GetSurface">Online Help</a>
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    Surface GetSurface(Mesh mesh,int surf_no){ return mesh->GetSurface(surf_no); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=GetSurfaceBrush">Online Help</a>
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    Brush GetSurfaceBrush(Surface surf){ return surf->GetSurfaceBrush(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=Graphics3D">Online Help</a>
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    int Graphics3D(int width,int height,int depth=0,int mode=0,int rate=60){ Global::Graphics(); //(width,height,depth,mode,rate); Global::width=width; Global::height=height; } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=HandleSprite">Online Help</a>
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    int HandleSprite(Sprite sprite,float h_x,float h_y){ sprite->HandleSprite(h_x,h_y); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=HideEntity">Online Help</a>
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    int HideEntity(Entity ent){ ent->HideEntity(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=LightColor">Online Help</a>
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    int LightColor(Light light,float red,float green,float blue){ light->LightColor(red,green,blue); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=LightConeAngles">Online Help</a>
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    int LightConeAngles(Light light,float inner_ang,float outer_ang){ light->LightConeAngles(inner_ang,outer_ang); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=LightRange">Online Help</a>
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    int LightRange(Light light,float range){ light->LightRange(range); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=LinePick">Online Help</a>
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    Entity LinePick(float x,float y,float z,float dx,float dy,float dz,float radius=0.0){ return Pick::LinePick(x,y,z,dx,dy,dz,radius); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=LoadAnimMesh">Online Help</a>
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    Mesh LoadAnimMesh(char file,Entity parent=0){ return Mesh::LoadAnimMesh(file,parent); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=LoadAnimTexture">Online Help</a>
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    Texture LoadAnimTexture(char file,int flags,int frame_width,int frame_height,int first_frame,int frame_count){ return Texture::LoadAnimTexture(file,flags,frame_width,frame_height,first_frame,frame_count); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=LoadBrush">Online Help</a>
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    Brush LoadBrush(char file,int flags=1,float u_scale=1.0,float v_scale=1.0){ return Brush::LoadBrush(file,flags,u_scale,v_scale); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=LoadMesh">Online Help</a>
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    Mesh LoadMesh(char file,Entity parent=0){ return Mesh::LoadMesh(file,parent); } Terrain LoadTerrain(char file,Entity parent=0){ return Terrain::LoadTerrain(file,parent); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=LoadTexture">Online Help</a>
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    Texture LoadTexture(char file,int flags=1){ return Texture::LoadTexture(file,flags); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=LoadSprite">Online Help</a>
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    Sprite LoadSprite(char tex_file,int tex_flag=1,Entity parent=0){ return Sprite::LoadSprite(tex_file,tex_flag,parent); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=MeshDepth">Online Help</a>
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    float MeshDepth(Mesh mesh){ return mesh->MeshDepth(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=MeshHeight">Online Help</a>
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    float MeshHeight(Mesh mesh){ return mesh->MeshHeight(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=MeshWidth">Online Help</a>
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    float MeshWidth(Mesh mesh){ return mesh->MeshWidth(); } int ModifyTerrain(Terrain terr, int x, int z, float new_height){ terr->ModifyTerrain ( x, z, new_height); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=MoveEntity">Online Help</a>
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    int MoveEntity(Entity ent,float x,float y,float z){ ent->MoveEntity(x,y,z); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=NameEntity">Online Help</a>
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    int NameEntity(Entity ent,char name){ ent->NameEntity(name); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PaintEntity">Online Help</a>
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    int PaintEntity(Entity ent,Brush brush){ // mesh(ent)->PaintEntity(brush); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PaintMesh">Online Help</a>
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    Mesh PaintMesh(Mesh mesh,Brush brush){ mesh->PaintMesh(brush); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PaintSurface">Online Help</a>
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    int PaintSurface(Surface surf,Brush brush){ surf->PaintSurface(brush); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PickedEntity">Online Help</a>
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    Entity PickedEntity(){ // return TPick.PickedEntity:TEntity(); return Pick::PickedEntity(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PickedNX">Online Help</a>
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    float PickedNX(){ return Pick::PickedNX(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PickedNY">Online Help</a>
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    float PickedNY(){ return Pick::PickedNY(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PickedNZ">Online Help</a>
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    float PickedNZ(){ return Pick::PickedNZ(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PickedSurface">Online Help</a>
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    Surface PickedSurface(){ // return TPick.PickedSurface:TSurface() return Pick::PickedSurface(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PickedTime">Online Help</a>
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    float PickedTime(){ return Pick::PickedTime(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PickedTriangle">Online Help</a>
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    int PickedTriangle(){ return Pick::PickedTriangle(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PickedX">Online Help</a>
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    float PickedX(){ return Pick::PickedX(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PickedY">Online Help</a>
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    float PickedY(){ return Pick::PickedY(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PickedZ">Online Help</a>
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    float PickedZ(){ return Pick::PickedZ(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PointEntity">Online Help</a>
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    int PointEntity(Entity ent,Entity target_ent,float roll=0){ ent->PointEntity(target_ent,roll); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PositionEntity">Online Help</a>
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    int PositionEntity(Entity ent,float x,float y,float z,bool glob=false){ ent->PositionEntity(x,y,z,glob); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PositionMesh">Online Help</a>
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    int PositionMesh(Mesh mesh,float px,float py,float pz){ mesh->PositionMesh(px,py,pz); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=PositionTexture">Online Help</a>
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    int PositionTexture(Texture tex,int u_pos,int v_pos){ tex->PositionTexture(u_pos,v_pos); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ProjectedX">Online Help</a>
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    float ProjectedX(){ return Camera::projected_x; } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ProjectedY">Online Help</a>
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    float ProjectedY(){ return Camera::projected_y; } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ProjectedZ">Online Help</a>
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    float ProjectedZ(){ return Camera::projected_z; } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RenderWorld">Online Help</a>
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    int RenderWorld(){ Global::RenderWorld(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ResetEntity">Online Help</a>
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    int ResetEntity(Entity ent){ ent->ResetEntity(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RotateEntity">Online Help</a>
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    int RotateEntity(Entity ent,float x,float y,float z,bool glob=false){ ent->RotateEntity(x,y,z,glob); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RotateMesh">Online Help</a>
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    Mesh RotateMesh(Mesh mesh,float pitch,float yaw,float roll){ mesh->RotateMesh(pitch,yaw,roll); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RotateSprite">Online Help</a>
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    int RotateSprite(Sprite sprite,float ang){ sprite->RotateSprite(ang); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=RotateTexture">Online Help</a>
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    int RotateTexture(Texture tex,float ang){ tex->RotateTexture(ang); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ScaleEntity">Online Help</a>
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    int ScaleEntity(Entity ent,float x,float y,float z,bool glob=false){ ent->ScaleEntity(x,y,z,glob); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ScaleMesh">Online Help</a>
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    int ScaleMesh(Mesh mesh,float sx,float sy,float sz){ mesh->ScaleMesh(sx,sy,sz); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ScaleSprite">Online Help</a>
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    int ScaleSprite(Sprite sprite,float s_x,float s_y){ sprite->ScaleSprite(s_x,s_y); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ScaleTexture">Online Help</a>
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    int ScaleTexture(Texture tex,float u_scale,float v_scale){ tex->ScaleTexture(u_scale,v_scale); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=SetAnimTime">Online Help</a>
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    int SetAnimTime(Entity ent,float time,int seq=0){ ent->SetAnimTime(time,seq); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=SetCubeFace">Online Help</a>
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    int SetCubeFace(Texture tex,int face){ // tex->SetCubeFace(face); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=SetCubeMode">Online Help</a>
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    int SetCubeMode(Texture tex,int mode){ // tex->SetCubeMode(mode); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=ShowEntity">Online Help</a>
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    int ShowEntity(Entity ent){ ent->ShowEntity(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=SpriteViewMode">Online Help</a>
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    int SpriteViewMode(Sprite sprite,int mode){ sprite->SpriteViewMode(mode); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureBlend">Online Help</a>
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    int TextureBlend(Texture tex,int blend){ tex->TextureBlend(blend); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureCoords">Online Help</a>
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    int TextureCoords(Texture tex,int coords){ tex->TextureCoords(coords); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureHeight">Online Help</a>
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    int TextureHeight(Texture tex){ // return tex->TextureHeight(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureFilter">Online Help</a>
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    int TextureFilter(char match_text,int flags){ // Texture::TextureFilter(match_text,flags); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureName">Online Help</a>
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    string TextureName(Texture tex){ return tex->TextureName(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TextureWidth">Online Help</a>
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    int TextureWidth(Texture tex){ // return tex->TextureWidth() } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormedX">Online Help</a>
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    float TFormedX(){ return Entity::TFormedX(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormedY">Online Help</a>
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    float TFormedY(){ return Entity::TFormedY(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormedZ">Online Help</a>
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    float TFormedZ(){ return Entity::TFormedZ(); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormNormal">Online Help</a>
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    int TFormNormal(float x,float y,float z,Entity src_ent,Entity dest_ent){ Entity::TFormNormal(x,y,z,src_ent,dest_ent); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormPoint">Online Help</a>
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    int TFormPoint(float x,float y,float z,Entity src_ent,Entity dest_ent){ Entity::TFormPoint(x,y,z,src_ent,dest_ent); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TFormVector">Online Help</a>
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    int TFormVector(float x,float y,float z,Entity src_ent,Entity dest_ent){ Entity::TFormVector(x,y,z,src_ent,dest_ent); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TranslateEntity">Online Help</a>
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    int TranslateEntity(Entity ent,float x,float y,float z,bool glob=false){ ent->TranslateEntity(x,y,z,glob); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TriangleVertex">Online Help</a>
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    int TriangleVertex(Surface surf,int tri_no,int corner){ return surf->TriangleVertex(tri_no,corner); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=TurnEntity">Online Help</a>
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    int TurnEntity(Entity ent,float x,float y,float z,bool glob=false){ ent->TurnEntity(x,y,z,glob); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=UpdateNormals">Online Help</a>
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    int UpdateNormals(Mesh mesh){ mesh->UpdateNormals(); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=UpdateWorld">Online Help</a>
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    int UpdateWorld(float anim_speed=1.0){ Global::UpdateWorld(anim_speed); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=VectorPitch">Online Help</a>
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    float VectorPitch(float vx,float vy,float vz){ // return Vector->VectorPitch(vx,vy,vz); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=VectorYaw">Online Help</a>
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    float VectorYaw(float vx,float vy,float vz){ // return Vector->VectorYaw(vx,vy,vz); } /* bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=VertexAlpha">Online Help</a>
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    float VertexAlpha(Surface surf,int vid){ return surf->VertexAlpha(vid); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=VertexBlue">Online Help</a>
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    float VertexBlue(Surface surf,int vid){ return surf->VertexBlue(vid); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=VertexColor">Online Help</a>
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    int VertexColor(Surface surf,int vid,float r,float g,float b,float a=1.0){ surf->VertexColor(vid,r,g,b,a); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=VertexCoords">Online Help</a>
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    void VertexCoords(Surface surf,int vid,float x,float y,float z){ surf->VertexCoords(vid,x,y,z); } / bbdoc: <a href="http://www.blitzbasic.com/b3ddocs/command.php?name=VertexGreen">Online Help</a>
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    [VertexGreen] [VertexNormal] [VertexNX] [VertexNY] [VertexNZ] [VertexRed] [VertexTexCoords] [VertexU] [VertexV] [VertexW] [VertexX] [VertexY] [VertexZ] [Wireframe]

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