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AddVertex

UltraBas

AddVertex (surface,x!,y!,z![,]u![,]v![,]w!)

Add a vertex to surface; vertex coordinates are defined by x!, y! and z! (floating-point parameters); if the surface has a texture, texture mapping coordinates can be specified with u!, v! and w!.

The function will return an handle to the created vertex; this handle can be used with the [AddTriangle] command.


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